Search results

  1. H

    How to realese message when agent/bot (ai) kill player?

    don't understand where my problem in damage EH i add this: if (_ammo == "zombie") then { player setVariable ["udarenZombie", true, true]; diag_log "setVariable udarenZombie true"; }; when zombie attack me i see in log ths message (setVariable udarenZombie true), in server_playerDied i...
  2. H

    How to realese message when agent/bot (ai) kill player?

    i created fix for static weapons (for killing messages), need last thing, message when zombie killing player, i think i need edit player_zimbieAttack or zombie fsm... who have ideas for create this?
  3. H

    How to realese message when agent/bot (ai) kill player?

    i think i know where problem (when player killing me is m2(m2 - weapon (gun) in vehicle m2)) but script try found image in cfgWeapons m2, but me need m2 CfgVehicles image for m2 cfgWeapons no-no, problem in if if ((getText (configFile >> "CfgVehicles" >> _vehicle >> "vehicleClass")) in Array...
  4. H

    How to realese message when agent/bot (ai) kill player?

    i now created EH for setIdentity and all works :) this command local and reset bodyName variable now try create image for static weapons (killing messages) added StaticWeapon to array in fnc_plyrHit don't work..
  5. H

    How to realese message when agent/bot (ai) kill player?

    i try with wai bots, add to wai static mission 10 parametr (10 parametr in array to call spawn_group) "test bot" and in script spawn group add private _bot_name this 9 = _bot_name after create unit if !isNil _bot_name _unit setName _bot_name but name don't changed.. maybe try to setIdentity...
  6. H

    How to realese message when agent/bot (ai) kill player?

    wai now work, but have problem when bot killed in systemchat i see [BOT] e-2-t (not bot name) but if hi kill me i see his name in plant down (cutText), where my problem? all fixed new problem how set name bot setName command don't work
  7. H

    How to realese message when agent/bot (ai) kill player?

    now work with dzms and dzmsHotSpots, but don't know how to create in wai, so many scripts and variables giving humanity i think this on_kill in 52-59 line in exitWith block
  8. H

    How to realese message when agent/bot (ai) kill player?

    yes, i now create this EH + cutText, now create for zombies/players/ai (dzai), in wai and dzms use not static variable humanity if you kill bandit humaniti + if kill hero humanity -, need found in where script adding humanity to send my EH release = complite = create in this message #18
  9. H

    How to realese message when agent/bot (ai) kill player?

    i found fix: need add to player_spawn and init, now all works :) now i try add [BOT] to name killer if bot kill player i created [BOT] + name text if me killed bot :) now try create message when i (player) kill bot/ai/agent/unit, but don't have ideas how release this... created :) now try...
  10. H

    How to realese message when agent/bot (ai) kill player?

    70 % my mission in my addons, all work when i inject at client (infistar admin) this player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}]; but if i try add this in init if (!isDedicated) then { [] spawn { waitUntil {alive player}; player addMPEventHandler ["MPHit"...
  11. H

    How to realese message when agent/bot (ai) kill player?

    but when i inject at client player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}]; all work wtf?! when added to init not work, olny inject, run execVM in sqf wait Alive and add EH if (!isDedicated) then { player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}]; }; when i try...
  12. H

    How to realese message when agent/bot (ai) kill player?

    PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected, dayz_playerName]; this array go to server_playerDied, no killer i think i found problem (in fnc_plyrHit)... if (!isPlayer _victim || !isPlayer _attacker) exitWith {}; //_attacker is AI and this if is true and script is terminate...
  13. H

    How to realese message when agent/bot (ai) kill player?

    But I still did not understand a single moment, I added all bots variable, but as it is to check if the role of the killer vystupayayu I even if I was killed by a bot setVariable ["EtoBot",true,true]; but where i need get this var?
  14. H

    How to realese message when agent/bot (ai) kill player?

    Thx, i try with var suiside = ai kill now in logs
  15. H

    How to realese message when agent/bot (ai) kill player?

    thx, i now try write to logs: _victim _killer _killerName when agent/bot (ai) (dzai bot) killing me: 22:07:50 "_victim" 22:07:50 B 1-1-D:1 (Hades) REMOTE (me) 22:07:50 "_killer" 22:07:50 "nil" 22:07:50 "_killerName" 22:07:50 "nil" but i don't see suicide message too... DZE_DeathMsgGlobal =...
  16. H

    How to realese message when agent/bot (ai) kill player?

    files matched, but work only players (when player kill player)
  17. H

    How to realese message when agent/bot (ai) kill player?

    i have installed this script but don't have player_murderMenu.sqf
  18. H

    How to realese message when agent/bot (ai) kill player?

    but arma already have this EH - mpkilled?
  19. H

    How to realese message when agent/bot (ai) kill player?

    Hi, how i can get realese message when agent/bot (ai) kill player? I need and have killerMessage EH, but can i know who killer agent/bot (ai)? Maybe who have complite script?
  20. H

    Need help to update config cfgMagazine

    but vehicles normal updating, i added new upgrades at car, and adding new classes to magazines (epoch and ori) work too
Back
Top