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    update class name in db and in game

    hi, how to release update class name in db and in game, i create server loop (while + waitUntil), but how to select all classnames in db to change to other class name if at map have object_1 change to if at map have object_2 change to object_3
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    [Epoch\Origins] How to create lock\unlock vehicle (building) (hiding inventory)

    How to create lock\unlock vehicle (building) (hiding inventory), why i need to do?
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    [Epoch] Adding new function to server_updateObject.sqf (no update information in db)

    _ObjectID = _object getVariable['ObjectID','0']; no work when i add in function
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    [Epoch] Adding new function to server_updateObject.sqf (no update information in db)

    Please help how to load _ObjectID in object?
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    [Epoch] Adding new function to server_updateObject.sqf (no update information in db)

    no-no in db have ObjectID but my fucntion don't load i see this 6:07:15 "_objectID: 0" and my _key 6:07:15 "_key: CHILD:305:0:[19.7298,"[6554.269531,7262.731445,0.53299]",[1,0,[],[],[]],"76561198049704275",[1,2,[],[],[]]]:0:"
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    [Epoch] Adding new function to server_updateObject.sqf (no update information in db)

    i found problem but don't know how to fix, my object have _objectID = 0, and update script don't know where update information, but after restart object have _objectID
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    [Epoch] Adding new function to server_updateObject.sqf (no update information in db)

    Please help, i add new function to server_updateObject.sqf, no saving info to db (update) Part script: PVDZE_veh_Update = [_object,"all2"]; publicVariableServer "PVDZE_veh_Update"; server_updateObject.sqf (case): case "all2": { call _object_position2; }; server_updateObject.sqf...
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    Please help to adding new grenade in game (don't throw grenade)

    Hi, when i add new grenade (in new addon) i don't throw (new grenade) classCfgAmmo{ classGrenadeHand_stone;// External class reference classMolotovCoctailAmmo:GrenadeHand_stone{ CraterEffects="NoCrater"; explosionEffects ="GlassSmash"...
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    1 save work 2 save not work (1 stage in base, don't update) 3 save not work (1 stage in base, don't update) 4 save and update passwd work 5 save work 6 save work 7 save work 8 save work but after restart if reupgrade 2-3 stages upgrade saving in db, not rtp errors
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    wow, i found fix, but now periodically hi write in db uid player or object = 0
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    all fix but don't save stages, save publish - 1 stade and save stade where install password (password now work)
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    i fix all erors, now have only one, don't how to fix: Error in expression < -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round> 21:03:11 Error position: <count _position; _key = _key + str(round> 21:03:11 Error count: Type String, expected Array 21:03:11 File...
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    problem in server_updateObject can help me to right combine files work- http://pasted.co/76c9b9fd my- http://pasted.co/d11a0ddd
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    now i recombine files, and when i upgrade i see erorrs in hiveext and server log :) server rtp - http://pastebin.com/Q9VSGLEG hiveext log - http://pastebin.com/8i50KFne and house deleted in db when i upgrade him
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    maybe i download this relese 3-4 mounts ago and builing don't work, i use another origins building files now (blueprint system) in this - buildings boxes (maybe) but if don't connect custom addon don't see origins magazines, skins, zombies (last version)
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    don't have errors in rtp, but if i use original files all work, when i combine with my i have more 150 scripts, i know problem in server_updateObject, i don't combine all file i don't know how i need add, but i have vectors and in this original files have vectors (other versions) work file -...
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    yes, when i change manual in db i see 2 stage! where my problem? i think in upgrade script
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    Origins && Epoch: Need help to saving building stages, after restart all stages complite

    oh, now i see my error and fix, and after restart building have 1 stage, maybe, problem in upgrade script, now i test manual in db change new valves?
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