Hey FS,
In my experience I think you may want include Igiload with your pack as well.
We made a few adjustments to it so players could not exploit/glitch into other players bases.
Don't get me wrong R3F is good but very easy to exploit.
You'll find the adjusted Script here @ post #90...
Hey FS,
Yeah I agree with you totally.
If you need a hand in collating your re-pack or if your looking for some testers please let me know.
Always willing to help out.
STENCH
Hey Joe,
You shouldn't need to call from mission/init via call compile line.
Who is your server provider?
Just add your @inidbi folder to your root directory and add the additional launch para into command line.
Ex. -mod=@inidbi
Hope this helps if not then I'll jump on your TS when I get home...
@FallingSheep,will this be for version 1.0.5?
If yes, there are some anomalies with loot tables that may need to be fixed before hand.
I think it would be worthwhile because a lot of people are getting confused about the Traders and also adding OW items to Custom Loot Tables.
+1 from me
STENCH
Fixed it? Really??
At least let others know how you "fixed it".
Here is an example of an easier way to keep custom crates from being cleaned up.
ex1. Constructon_Crate.sqf
//___________________________start__________________________________
if (isServer) then {
_vehicle_0 = objNull;
if (true)...
Check your PM, I had huge problems getting this to work with Vilayer hosted server.I got it all working in the end but took me ages.
I am using @inidbi v14 with Wasteland Altis 0.9g which has most persistence issues fixed in this version.
Hope this helps.
STENCH
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