I have started a project to add some additional buildings to Chernarus for everyone to use. All of my work will be put together later on into one post! You must be using a mod with @MapEU
Please leave a comment down below on what I should add or remove! Or if you want to see more tell me what...
Changelog - 0.34.115106
posted by MattLightfoot @ 06:41AM on February 07, 2014
Branch: Stable
ETA: Complete (Should be pushing out now)
This update was released to Stable as a critical update outside of our scheduled maintenance period. This was because of a serious issue with the connection...
Just a guess here but do you have the antihack in your mission.pbo activated and for the towing part here is a link to mine R3F that fixes that just replace the whole folder with this one!
https://www.dropbox.com/s/ba1o41fk4cpnxle/R3F_ARTY_AND_LOG.rar
This should be how your traders look! I think you didn't a simple error!
class Item1
{
position[]={4063.4226,365.00577,11664.19};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1...
I have DZAI on my epoch server and it works fine! Try looking into your mission.sqm if you want to send me your mission and server pbo I can look into it!
Name this custom_monitor.sqf
waitUntil {alive player};
while {true} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player...
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