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  1. Strikes

    Release 2.0 (For DayZ 1.7.5)

    Nevermind - It was just 90% of them being tards and not manually loading up the @mod
  2. Strikes

    Release 2.0 (For DayZ 1.7.5)

    I've been trying to get a server up for our local community and been running into a few issues at the moment. Generally just a "Something went wrong!" message... and then it also goes on about dayz_code\ui\loadingscreen.ppa or something like that... just completely missing. I feel like I'm...
  3. Strikes

    DayZ 1.7.5.1

    Welp... I'm looking for anyone that can help me get @DayZLingorSkaro up and running. Hard to tell if it's an issue with the launch/client connecting or the server is missing something. Right now I'm getting an error after I join the lobby and hit ok/continue about dayz_code\ui\ - Granted it's...
  4. Strikes

    DayZ 1.7.5.1

    Anyone here running Skaro Lingor for 1.7.5.1? Curious what the start-up bat should be for the mod= section
  5. Strikes

    DayZ 1.7.5.1

    Thank god... because we were leaning toward that lol.
  6. Strikes

    DayZ 1.7.5.1

    Not even that Lingor Skaro eh?
  7. Strikes

    DayZ 1.7.5.1

    Is there a list of compatible/updated maps that work with 1.7.5.x ? I only ask because we found out the hard way that Taviana isn't ready yet.
  8. Strikes

    DayzMapper Thread

    Just curious if anyone else is having this issue... however mine might be unique since it's Taviana and still not on 1.7.5.x - However we did deploy the 101480 beta patch.
  9. Strikes

    DayzMapper Thread

    Anyone know what my issue might be when DayZMapper doesn't show all the players immediately? It takes awhile for all the players to slowly update (I guess?) over time.... I've got 30 people on a server right now and I only see 3 of them and then more and more slowly trickle in.
  10. Strikes

    Building to Tavi with Messaging/Killmsgs Results in Error

    Aye - We're waiting for a Tavi Update for 1.7.5.x However we might be on another map by the time that happens.... we'll see.
  11. Strikes

    Building to Tavi with Messaging/Killmsgs Results in Error

    Thanks; I did finally realize that once I kinda started looking a little broader at what was going on. Waiting game time I suppose; for that server.
  12. Strikes

    Building to Tavi with Messaging/Killmsgs Results in Error

    I'm migrating a private Tavi server to 1.7.5.1 and I get the following error during the build.pl process: "Hunk #2 failed at line 67" I only get this error when I have --with-messaging and/or --with-killmsgs If I remove them it will complete successfully; but until then it will never...
  13. Strikes

    Reality DayZ Inventory Manager (C#)

    My Grenades/HE rounds are loading up into the Inventory Area. (Not the toolbox/pistol area) I didn't think they load out in the Pistol inventory...
  14. Strikes

    Discussion Thread

    It would be your pack that I am using for DayZ+ - I'll check the start up bat
  15. Strikes

    Discussion Thread

    Stapo - I just realized.. I don't think our server is cleaning and re-spawning new vehicles at all. Checked the DB and a ton of them have 'Damage 1' showing that they're toast. My experience with Bliss is that it was run in a script but I couldn't find anything relate-able that would do this for...
  16. Strikes

    Reality DayZ Inventory Manager (C#)

    Previously in the thread we addressed that I believe... probably end of page 1 or 2 I think. You can just tab over and fix the location. I thought he had fixed that in an update... are you on the latest version? I have this problem as well and planned on reporting it today; it seems that the...
  17. Strikes

    Safe Bases - Almost Complete

    Outstanding TorZar. In our situation we need players able to shoot out of their base (to stop/prevent base camping) but no shots go in; as you stated. I'm curious how you're assigning players to their particular safe zone; as a person that would use what you're creating. Just an assignment in...
  18. Strikes

    Safe Bases - Almost Complete

    Very interested. This is literally something we've been looking for; for our FactionZ game mode. We have Factions of 2-6 (depending) and each are given a zone/area for their items/vehicles that cannot be touched by other Factions. We need a way to allow for people to shoot out of their own...
  19. Strikes

    Reality DayZ Inventory Manager (C#)

    Yea; it's odd... I click over and "Enable Loadout System" but it's not populating the UserID off to the right... and I can't pick a loadout in the pull down menu. (usually 1, 2, 3, etc) However, It's all working fine in the "Survivor Screen". I ended up deleting a database and adding a...
  20. Strikes

    Reality DayZ Inventory Manager (C#)

    I'm having issues with the system saving loadouts on Taviana it seems. I click "AddLoadout" or "SaveLoadout" and it never populates the first '1' loadout.
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