If you alter the dayz_code.pbo it must go to all users with a new key. If you search for "customize loottables" in the forums you should get some help how to handle it without.
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
4000 should be the spawn radius. Use 12000 on taviana to have it all arround the islands. 2000 should be the minimum distance between the crashes.
Changing the loot tables could only be done in dayz_code.pbo ->...
So far only tested with 1.8.0.3 should work with any 1.8 version.
1) Addons\dayz_code\compile\fn_selfActions.sqf
find //repairing Vehicles
uncomment the salvage part
//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage...
finally got managed to fix vehicle salvage duping. Removed GetIn/GetOut workarround.
Adjusted salvage to be only available if damage of the part is max 10%
requirement for salvage are crowbar and toolbox
Seems to be outdated but i ran into the same problem.
Simple fix: start bec with parameter --dsc
This disables the bec gui and runs it in text mode
wine Bec.exe -f Config.cfg --dsc &
deep checked the leveling system and fixed a bug with players spawning with the wrong skin when bandit or hero level was gained.
added a +10 humanity gain for each zed kill.
sorry for the long silence. RL Work was taking much time.
Nevertheless there was some good process while concentrating on the vehicles and loot balance as well as fixing some of the bugs found by the testers (thank you again)
below some footage of the actual vehicle classes.
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