Search results

  1. S

    Taviana 3.0 Update

    most of the stuff is ready yet. I have planned to do a public test maybe in 1-2 weeks. This is mostly to debug the server and client scripts during gameplay with more players. Informations will be provided soon.
  2. S

    Taviana 3.0 Update

    ;)
  3. S

    battleye and anti hack problems

    sorry my fault should look like this at the beginning //new 1 ="dayzLogin" 1 ="dayzLogin2" 5 !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !="dayzLoad" !"PVDZ_"
  4. S

    Taviana 3.0 Update

    WIP WIP WIP
  5. S

    battleye and anti hack problems

    can you show your publicvariable.txt again ?
  6. S

    battleye and anti hack problems

    try to add //new 1 "dayzLogin" 1 "dayzLogin2" on top of publicvariable.txt
  7. S

    Taviana 3.0 Update

    you inspired me to create District Z. Short story: Formerly arrested Bandits and Terrorists entrenched at Isle Shibenik. The Military invasion to arrest them aign failed. Now they have Military supplys and are willing to defend them. Features: - redesigned Isle Shibenik - random ammount of AI...
  8. S

    battleye and anti hack problems

    can you post the line form the logfile where the dayzlogin 0 is showing up please ?
  9. S

    Strip vehicles for parts

    i have tried this but it´s not working for dayz_code 1.8.0.x.
  10. S

    battleye and anti hack problems

    if you have a look at publicvariable.log there should be any entry with "0" and the variable that was published. This you have to check
  11. S

    battleye and anti hack problems

    to check what variables are used backup publicvariable.txt and put //new 1 "" check publicvariable.log for everything that is NOT in the backuped publicvariable and add it
  12. S

    Strip vehicles for parts

    finally created a workarround by putting the player in and out of the vehicle before stripping the part.
  13. S

    Strip vehicles for parts

    i have a almost working script for 1.8.0.3 showing only parts damaged less then 20 percent. So far it works except that you need to get in once. if you don´t it can be used for duping by getting the same part over and over again. I´ve tried to see a reason for this and couldn´t find any variable...
  14. S

    Taviana 3.0 Update

    once it´s almost ready to release we will get in touch with the epoch guys to provide a pre-release. Hopefully they can code a fix ?
  15. S

    Taviana 3.0 Update

    unfortunately those bugs will still be there because usage of the taviana 3.0 map is prohibitet by GP and Martin. Editing the 2.0 Tavinaa map is also prohibited. Therefore we will have no sector b. But since map_eu and asc_eu_lights will be included its up to the serveradmins to build in custom...
  16. S

    Taviana 3.0 Update

    it will be dayztaviana.com 3.0.0 just finished a little script to enhance spawn procedure. You spawn nearby a crashsite with ammoboxes containing a random start gear. This seems to have more realism when landing on a beach at an island. The temporary crashsite gets removed after 5 minutes to...
  17. S

    Taviana 3.0 Update

    A full list of whats unbanned and included will be released with the update. Serveradmins can choose what to add or not
  18. S

    Taviana 3.0 Update

    currently there is space for almost everything. Only thing i don´t want is to create a new epoch clone. (played for some time now to get a feeling what it offers).
  19. S

    Taviana 3.0 Update

    thanks a lot
  20. S

    Taviana 3.0 Update

    Hello all, i am sorry for the long silence. I was nearly burned out after a hard year at work and used the last weeks to get myself sorted. I am still willing to continue development on Taviana. Any help , eigther with ideas or coding or mapping or modeling is appreciated. sincerly Shark
Back
Top