I used manual cords to move the traders. I just used the cut and paste method to get them working. (shrug) It's all done and working fine. Now to mess with their animations! :p
Thanks guys, I did find the correct loot spawns for that particular building (at least I think I did) but I had no idea where to put it. Here is a link the forum I found them on. I unzipped it and found the building in question listed...
I am able to select them within the editor. That isn't the issue. The problem is when I put the edited .sqf on the server, the traders no longer show up. I got them back when I pasted this text under the traders from the unedited .sqf.
_this allowDammage false; _this disableAI 'FSM'; _this...
OK...well, I figured out the problem, but I'm wondering why the editor is doing this and if there is an easier way to fix it then cutting and pasting.
The editor is putting this bit of code under each trader:
if (false) then {_group_1 selectLeader _this;};
When it needs to be this:
_this...
Hi and sorry to thread hijack, but I having some issues with getting the edited .sqf working correctly and I could really use some help.
I am working with Napf Overpoch.
I found the beidi and .sqf files at Github and I was able to get them into the 3d editor. I have created my own trader...
Hi all,
I'm having a similar problem. Have overpoch on vilayer and everything is fine until installing the admin tools (infinistar). Trader gets stuck trading, spawned items either never appear or disappear on restart. Everything is fine without the tools.
Specifics
Host - Vilayer
Mod -...
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