Will, do you have a TS3 or would you care to join into mine? I have two custom scripts I'm working on and need a new perspective. One works and my players LOVE it but it is exploitable, and haven't got the other going. They are awesome addons for the community.
Exactly what I mean. Let me know what you find and thanks. Last error with DayZ.st is the in game messages. I don't like anti hacks cause it kicks players for using features in my server like base building. I'd love to figure out what's up with that.
Im tryng this now and thank you. 1 question at this point....servercleanup as in servercleanup.fsm? I dont see any code in mine even close to what you point out above. Could you please post one? thank you.
None yet. I honestly havnt been on to check it out. Im going to try to dig into it later tonight because ill be pretty booked the rest of the weekend. Let me know if you find anything out?
Darrik, I have another one I had played with a few days ago also. Any interest in working on it with me...
Hey all, just wanted to drop in with an update about this script. Players are reporting a teleport bug with it. I haven't tried it yet so ill update the exact action as soon as I can.
Thanks for that offer and ill let ya know but we did get it working. We just have a small issue of being able to pop up both the big and small ladder at the same time.
UGH! Maybe? Cant test these at the moment cause theres players in. Need a test server, lol.
if((speed player <= 1) && hasGenericPart && "Create Small Ladder", false && _canDo) then {
if (s_player_createladder <0) then {
s_player_createladder = player addAction...
This may make you giggle but what about this?
if ("PartGeneric" in _mags) then {
hasGenericPart = true;
} else { hasGenericPart = false;};
if((speed player <= 1) && hasGenericPart && _canDo) then {
if (s_player_createladder <0) then {
s_player_createladder =...
Thanks again Darrik for working with me on this!!! Ive been racking my brain on our final problem of the two ladders part. What if we used something like this instead?
s_player_createladder = player addAction [format["Create Small Ladder"], "VFladder\createladder.sqf",[player,0], 0, false...
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