Hello all....I did a search and didnt find anything relating to this so very sorry if this has already been covered. If so, please direct me where to. If not, please help!! ;)
I have a heavily modded Taviana 2.0 server hosted by Dayz.st. I cannot get the in game looping messages to work. I...
Update! It worked!
1. Because I already have a custom compiles for Base building, I simply added
local_zombieDamage = compile preprocessFileLineNumbers "fixes\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
to my existing compiles at the...
Its too large to post here But THANK YOU FOR THE OFFER!!!! I havnt tested it yet but here is what ive done (not sure if it'll work...what do you think?)
1. I pulled compiles.sqf from Dayz_code and added it to fixes. Im not sure if or how this will affect the fact that I have a compiles.sqf...
New problem. I already have a compiles.sqf because I have Base Building 1.2. Problem is that the Base Buildings compile only has base building code. Im really not sure what I should do about this or if its possible. Any suggestions?
Hmm, im not seeing damage handler anywhere? In my server PBO nor my mission PBO. Is this a Dayz.st thing or maybe a Taviana thing? Ive got about 10 scripts added already but never recall seeing this file anywhere.
Edit: Im an idiot. Ive got it.
That's another one I'm curious about. How do you increase the amount of Zeds and can it be done in the major cities while leaving the rural areas as is. I run a heavily modded DayZ.st server with Tavi 2.0. Thanks for your help!
Thank you! No, I'm only interested if it can be that they can still be wounded but not killed without a headshot. A little more like in the movies and Walking Dead. Thanks!
Ive been looking for this! Thank you! Only question at this point is: If you body shot a zed, will it still drop to the crawl position? I like the "head shot" is the only thing that can kill them, but can they still take damage?
Id like to see the same! There 100 servers out there with "no rain", "no fog", etc... But I think a .01 chance of a tornado, hail, or as stated, blinding rain would be awesome!
Graf, thank you for this awesome mod! My players love it! You are a rock star! It seems to be working as should now :) I still get the above errors for 70 and 94 but I get loot at the crashes so IDK what those are for.
Im still getting this:
Client: Object 10:47 (type Type_94) not found.
2:25:54 Client: Object 10:47 (type Type_70) not found.
2:25:56 Client: Object 10:47 (type Type_70) not found.
2:26:01 Client: Object 10:47 (type Type_70) not found.
what is this type Type???
Buehler? Buehler?
Still no Heli crash loot at all :( Getting this error code:
22:40:13 Client: Object 7:94 (type Type_70) not found.
22:40:13 Client: Object 7:95 (type Type_70) not found.
22:40:14 Client: Object 7:96 (type Type_70) not found.
22:40:14 Client: Object 7:97 (type Type_70) not found.
Is this...
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