I checked out this link but dont fully understand a few things. I keep getting kicked for #40 when trying to build the first camo net. I added the code to the end of the script line and adjusted the create vehicle. This proceedure worked for when i was getting kicked for #37 when building the...
BOOM!!!!! Got it to work!! Just plain jane server with base building right now, but works none the less! Now im gonna add in Fast Rope, AI, and Lift/Tow. To be continued......
Ok peeps, after a long needed break from this I'm going back at it! I am wondering if anyone has got this working with DayZ.st Taviana 2.0? I went to my completely stock/factory PBO's and followed all directions except those relating to 1.7.6. Not sure if this is correct or not but I haven't got...
Aight!! Forget it!! Over a week F+++ing with this script! It would have taken me less time to build bases for all my players the old fasion way! I give up :( Ive attached my PBO's incase someone has the heart to take a look, but for now........F this S!!!! Nevermind...File is too big. Ive...
T
This is just a call path or file path. If you are calling your debug compile.sqf from one location then change it to call from compiles.sqf only. Then merge the two sqf's together properly and move the compiles.sqf to your main folder page.
I found it. If I just want it to work going right into my server then I just change the server number at the top of the Init.sqf?
Funny thing is that they have the BTC Fast Rope in it but it didn't work in their server. Shortly before they banned me one of the clan members was trying to ask me...
Thanks. Ill check it out. Then I can work on things server side till I get it going. Once that happens ill start adding in other mods until it breaks! Lol
So I added another group of AI by my admins base today. I changed them to opposition and made them .6 but they still attack me. I am not a bandit and neither is one of the other admins they shot. Why would this be?
Im asking for help with adding it to other mods. As it stands right now, it WILL NOT work with many others. I have gone through and through checking the call paths, etc. I know it works with Dayz.st Tavi 2.0 as I played a server 2 days ago that had it (again, other than that it was a garbage...
I understand that he is very busy and this is a hobby. Therefore you cannot expect him to release a free mod and have full support for it. I too am frustrated right now but it is just something we the community will have to figure out.
Chaos, I noticed a couple things. 1. At the bottom of your Init.sqf you have: [] execVM "ss_remove.sqf" , this is was unnecessary on mine for Tavi but not sure about yours. My Init does call for ssremove as it gets call from elsewhere. If removing this doesnt help Id also go back over your...
Ill look at it in the morning for ya chaos. Ill also post my PBO so you can see a working one. In doing this I am hoping that Jaimbo or someone would be kind enough to help me with the base build 1.2. I see servers where they have it working with DayZ.st but that's about it...base building, lift...
I was reading this on my phone earlier but have now read the entire thing. I dont have the issue with invisible players yet because I havnt got this mod working yet. when you say that there is stuff in the init.sqf that is being unnecessarily changed....is this the only thing you refer to or is...
What about if you are adding this mod where other mods are already using these? EX: I have this strip parts already working in my server. I am trying to add base building. Both have additions to init.sqf and fnselfaction.sqf . I cannot get the 2 to work together. I changed the file paths both...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.