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    Base Building DayZ 1.2 Released

    I did the same as you did here but am having an issue. Did you leave this compiles.sqf on main page of folder or in dayzcode/init?
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    Base Building DayZ 1.2 Released

    update: I moved "fn_selfActions.sqf" to main folder page and in "compiles.sqf" I changed line 15 to access "fn_selfActions.sqf". Now I no longer get any error except "something went wrong! Disconnect and try again!". Im seriously lost now. Im going to try and remember where to pull the servers...
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    Base Building DayZ 1.2 Released

    So heres what I got thus far....I get throught the lobby, get the loading bar, and then get: "Script dayz_code\compile\fn_selfActions.sqf not found" . Not sure where to go from here. Edit: I had the "fn_selfAction" in the dayzcode\compile, etc, at first. then i moved it to the main page of the...
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    Base Building DayZ 1.2 Released

    you will notice that the parts harvest is going to conflict in a few ways. 1. ive noticed is in the compiles. In the Init.sqf I had to adjust the call line for dayz_code/Init/compiles and made it just call compiles like the ones above in mine. I then added the compile from base build to the top...
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    Base Building DayZ 1.2 Released

    I believe the attached mission pbo has everything you will need for partsharvest to work. :) Its a complete pbo so just take what you need from it
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    Base Building DayZ 1.2 Released

    Awesome and THANK YOU!!!!!! Ill check it out now
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    Base Building DayZ 1.2 Released

    Hey Manatee, you helped me on another thread and so "Thank You" for that. As for what we have going on here......Mine is a Tavi 2.0 server. This means its already covered in issues. Add to that the fact that I have this buggy map loaded up with all kinds of mods, im kinda stumped. Ya know the...
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    Base Building DayZ 1.2 Released

    Heres what i got......Ive followed the github instructions to the "T" twice now. Im running Dayz.St on Tavi 2.0. I relogged 10 times and still recieved "something went wrong". Since then i have tweaked and twisted and still nothing. Im not going to post my files here just yet as they are a...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    After thinking about this I started wondering: is "east" and "west" an ARMA thing or is it just a way to set the difference between friend and go in this script? If the 2nd is the case is it possible to add a "north" that would do what I'm looking for? I think this would be a hit as I know I'm...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Tha Thank you for the reply! I'm not sure even where to begin with this. If anyone wanted to play with this idea and share, that would be awesome! Thanks again!
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    About above^. Can anyone tell me if the AI can be set to protect one player while having absolute hate for others? I'd like to set that up for both myself and offer it to those who donate to the server. Thanks in advance!
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    Strip vehicles for parts

    We are only having this problem when running up to a fresh spawn vehicle and attempting to remove a part. If the player gets into the drivers seat or access the gear first, this option goes away and only each good condition part can be taken once as it actual removes it from the vehicle. I have...
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    Strip vehicles for parts

    Cen, did yo manage to work out the bugs? Mine works but has disabled wood harvesting and also has the issue that if the vehicle is not assigned to a player is can be harvested endlessly. Would love to know if you have the fix for this!
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    One last question: is there a way to change an AI faction or add a group of AI as dogs instead of soldiers. Pack of dogs that randomly attack would be cool!
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    To clarify a bit more...is there a way to enter players names or ID's so that I could have a group of AI friendly to me but completely hostile to all others? This way I could enter my base without them shooting at me but they'd kill all other players that try to enter?
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    how does it decipher the difference between me and other players tho? Id like to have a faction protecting my base against other players who have made my admin base a primary target.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Could someone tell me if there is a way to make a faction of AI only friendly to me and my group?
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Combining the random weapon spawn would be really cool to add IMO.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Thanks! Ill give it a try.
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    =BTC= Fast Rope

    Same thing as just above, in the script folder open the one (not at my PC) that has the chopper names listed (MH60....). Change that to the code for little bird. I suggest just adding all choppers names as that is easier than future editing should you decide to add others in the future.
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