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    Animated C130 crashes - Eventually dropping carepackages at way points

    Players on my server still love it! There's a benefit after all to running a Takistan server with year-old DayZ code.
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    Animated C130 crashes - Eventually dropping carepackages at way points

    For 1.8 much of the code in the PBO files was moved into DayZ Code, so very few customizations work in it.
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    I'm ripping my hair out trying to add stuff to the Epoch map.

    All of these - _vehicle_0 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Bastion", [13697.672, 2894.5037, -2.2388093], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir -119.30221; _this setVehicleLock "LOCKED"; _this setVehicleInit "this setvectorup...
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    Base Builds on a Vilayer server

    Edit - Sorry, responding to too many posts at once. :) Please ignore.
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    I'm ripping my hair out trying to add stuff to the Epoch map.

    I don't really know a lot about Epoch, but if addons work the same as vanilla (I think they do) then you need to strip out the CENTER, GROUP and UNIT objects you placed in the mission file to save the file. Then you need to remove the code at top and bottom and wrap ONLY the VEHICLE code...
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    I'm ripping my hair out trying to add stuff to the Epoch map.

    How are you entering new buildings? In the database directly, or in a sqf?
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    I'm ripping my hair out trying to add stuff to the Epoch map.

    You've just hit upon a few restrictions. Map_eu can be used to show buildings in the editor, but in order for your players to see the buildings they'll need to have the addon installed as well, which isn't a great solution. Search for these addons, they'll add a number of buildings with no...
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    Skalisty Castle

    Skalisty Castle - http://www.fileswap.com/dl/ILMPeI5Fz7/ Debris Remix - http://www.fileswap.com/dl/yUMibuEOB/
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    t.hundero.us New Takistan

    Added junk yards in remote areas (equivalent to Chernarus barns - random gear including industrial)
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    Skalisty Castle

    No idea then, other than the fact that BE seems to hate you. Have you been able to install any other addons?
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    Skalisty Castle

    Don't know what that is, but are you sure you removed all of the ammo boxes/etc you placed?
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    Base Builds on a Vilayer server

    I'm not sure about the sandbag wall, but you can't put weapon/ammo boxes in DayZ (EDIT - without extensive scripting). It freaks out.
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    Offshore Drilling Platform

    Yes, the pier models are unstable, even the default ones near land. You can land a heli on it though, that I tested. The pier will reset itself after server restart, though I've never seen that happen before. EDIT - added your heli-lift info to the notes above.
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    t.hundero.us New Takistan

    Added player bases (camo nets). Find one and claim it, you're done.
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    Base Builds on a Vilayer server

    When you say "basic weapons/ammo crates", I'm pretty sure you can't place weapons without a problem. You can place buildings that spawn the weapons, but that's pretty much it.
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    Base Builds on a Vilayer server

    What buildings are you adding? If you're adding vehicles or an ammo box full of weapons, BattleEye might have a problem with that, not sure.
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    Offshore Drilling Platform

    Me too, but so far I haven't been able to build tents/sandbag walls/etc because it thinks I'm in the water. That's a problem with all areas that are built on water. There's a base building addon out there, where you can build walls, gates, etc., but I haven't tried it out yet. If you do, please...
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    Offshore Drilling Platform

    PREAMBLE - Structures on water are unstable in DayZ. Use at your own discretion. Safety helmet should be worn. Close cover before striking. No zombies. No loot. Tries to kill you by freezing you to death. Bring a heat pack. Actually, zeds don't spawn *on* this, but they spawn *around* it, in...
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    DayZ Dual Admin Debug Monitor

    Hola, can someone post *only* the (small bit of) code that needs to be sunk into compiles.sqf? I already have a custom compile and can't just copy it over. I've found two references to debug/playerstats in your compile, but I wouldn't want to miss anything. Thanks.
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