I don't really know a lot about Epoch, but if addons work the same as vanilla (I think they do) then you need to strip out the CENTER, GROUP and UNIT objects you placed in the mission file to save the file. Then you need to remove the code at top and bottom and wrap ONLY the VEHICLE code...
You've just hit upon a few restrictions. Map_eu can be used to show buildings in the editor, but in order for your players to see the buildings they'll need to have the addon installed as well, which isn't a great solution.
Search for these addons, they'll add a number of buildings with no...
Yes, the pier models are unstable, even the default ones near land. You can land a heli on it though, that I tested. The pier will reset itself after server restart, though I've never seen that happen before.
EDIT - added your heli-lift info to the notes above.
When you say "basic weapons/ammo crates", I'm pretty sure you can't place weapons without a problem. You can place buildings that spawn the weapons, but that's pretty much it.
Me too, but so far I haven't been able to build tents/sandbag walls/etc because it thinks I'm in the water. That's a problem with all areas that are built on water. There's a base building addon out there, where you can build walls, gates, etc., but I haven't tried it out yet. If you do, please...
PREAMBLE - Structures on water are unstable in DayZ. Use at your own discretion. Safety helmet should be worn. Close cover before striking.
No zombies. No loot. Tries to kill you by freezing you to death. Bring a heat pack.
Actually, zeds don't spawn *on* this, but they spawn *around* it, in...
Hola, can someone post *only* the (small bit of) code that needs to be sunk into compiles.sqf? I already have a custom compile and can't just copy it over. I've found two references to debug/playerstats in your compile, but I wouldn't want to miss anything. Thanks.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.