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    Item Crafting and Weapon Accessories

    Thank you, I got that part, and it's working to a point. I can select rangefinder, go through the motion of crafting, have my ingredient items taken away, but when it comes time to drop the rangefinder I get - No entry 'bin\config.bin/CfgMagazines.rangefinder'. I've used both "rangefinder"...
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    Item Crafting and Weapon Accessories

    Got this working and it's perfect, thanks. One if the items I want to craft is a Rangefinder, however, and that seems a little more difficult. I'm using ingredients - binoculars, military flashlight, heat pack (have to use them for something) - and I'm not sure how to mark the binocs and...
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    Animated C130 crashes - Eventually dropping carepackages at way points

    One thing I'm confused about, does the drop happen at one of the coords listed under _preWaypointPos, or do they drop randomly within this radius - 8000, // [106,[960.577,3480.34,0.002]]Radius in Meters from the Center-Marker in which the Choppers can crash and get waypoints Or possibly...
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    t.hundero.us New Takistan

    t.hundero.us New Takistan | 69.39.239.141 : 3153 This is a heavily customized Takistan DayZ server (with no addon downloads). New towns and areas have been added, existing towns and areas have been rebuilt - everything from zombie AI to player stealth to loot has been rebalanced in order to...
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    Krixes - Self Bloodbag Script

    Oh man, I'm caught. Maybe it was just late at night and I was tired, can I use that as an excuse? Thank you, it works now. I can go to sleep.
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    Spawning Question

    No worries, this gets confusing fast. Thanks for the tutorial man.
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    Spawning Question

    Awesome, thanks. I'll go find that tutorial. One question though, I thought that those might be the spawn points, but why are the first coords in each a negative number? Or maybe his tutorial will answer that. :)
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    Spawning Question

    Just getting into scripting, and as a beginner I had a quick question. I'm working on a customized Takistan map, and if you've ever played it, you know that everyone spawns at the same place (airfield). I want to change that up a bit. The markers (which I'm pretty sure control the spawn...
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    Takistan

    Hi, why isn't scripting for Takistan supported under the Maps forum? It looks like every other map is there. I know most people find it boring, but on one of my servers I've been rebuilding the map with additional villages, camps, reworked airfields, etc., and it feels a bit more usable. I'm...
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    Krixes - Self Bloodbag Script

    I have this problem, just installed on Takistan and the bloodbag works, but the REPAIR list is broken and I can't refill Jerry Cans (no longer have the option in the scroll window). I don't use Epoch, is there another way to fix this? Specifically for Takistan? Thanks ahead of time for any...
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    t.hundero.us Custom DayZ

    Updated by adding new buildings to assorted villages, plus the Skalisty Castle addon and a few new industrial areas.
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    Debris + Camps Addition

    If you have removed debris from your map (using this method), you may have noticed that the various default military camps were removed as well (i.e. camp at Stary Sobor, Balota, Berezino, tents at Cherno, etc). This addon will add a military presence back after debris removal, not exactly as it...
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    Fences

    Yeah, that's the stick fence I listed above. Installing @OA_Editor gets you that fence, as well as some broken mosque walls, but nothing else. I used that fence once in my Otmel map addition in lieu of not being able to access any others... in fact that picture looks like my Otmel village based...
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    Fences

    @ASG has them, but like @MAP, it needs to be installed on the client side by every player, and I want to avoid having to make people install addons to play (but thank you). Not sure which fence that is, the one I used a few times and referenced was Wall_WoodVil_4. The only fences that seem...
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    t.hundero.us Custom DayZ

    Expanded the NW Airfield with new hangars, warehouses and 2 new barracks. Added a Fire Station and assorted buildings to Berezino.
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    PS "vehicle code" is in the relevant mission.sqf file.

    PS "vehicle code" is in the relevant mission.sqf file.
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    You'd be better off putting them directly into the database if you have access, you can get...

    You'd be better off putting them directly into the database if you have access, you can get directions for that here - http://www.youtube.com/watch?v=sm-PjD6CNZ4 Otherwise, just use one of my Pastebin files as a template. Make sure the file starts with "if (isServer) then {" and ends with "}"...
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    First Aid Stations

    1. I didn't think it was possible to place loot outside of adding it to the core DayZ code. Every time I've tried it, something strange has happened, like it disappears when I touch it or, in a few cases, it's killed me. Also, I'm not really sure, but I think BattleEye might have an issue with...
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    Fences

    Good luck with the upgrade. Sure, feel free to test it when you get a chance. I've tested a number of iterations and come up flat. Your solution seems to work with some buildings, but not the fences (or trees/rocks) for some reason. I've been searching on Google and various forums, and this...
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    Fences

    Thanks for this, but it looks like Arma has changed the way this works, it doesn't look like your solution works anymore. I tried it with basic fence classes (i.e. changing MAP_Wall_WoodVil_4 to Wall_WoodVil_4) as well as some of the other objects I placed with @MAP, and even tried putting in...
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