Added AI heli patrols on the SW and E coasts. They only shoot bandits, and are there to suppress spawn camping. They do not patrol over Elektro, Cherno or Berezino.
Cool thanks much. We're finally able to use this track because of your AI script.
But FYI, my static patrol walks by the zombies without shooting, and the zombies ignore them. I've seen the foot patrols and the vehicle patrols do it. Maybe I just don't have it set right, but in any case, the...
Actually, I just discovered that all static spawns (heli, vehicle and foot patrol) ignore zombies. Dynamic grid-based spawns attack zombies. Any way to make all static spawned patrols attack zeds?
Thanks.
Hi, I just built a big motocross track in and around Stary (see below) but haven't been able to use it because of the number of zombies. I installed AI patrols to help keep their numbers down, and we're getting close to having a working track, but one big question - do heli's shoot zombies, or...
t.hundero.us New Chernarus | 50.97.49.79:3119
If you are looking for a change, this is the server I use to test new map ideas, so it gets updated occasionally with new buildings/camps/debris/etc. You can see some of the new areas below. Server is Veteran, US East Coast and is restarted every 6...
These may even the odds against the dreaded antibiotic famine, until the next release. I imagined them as a sort of "first response" to a plague that ultimately turned everyone into zeds. They are very simple (and small) first aid stations, usually consisting of a field hospital tent, a check-in...
Military camp at the otherwise abandoned NE Airfield. I suppose this would be a last ditch "Alamo" for the Chenorussian Army. You can see the basics in the pics below, there are also a few bunkers scattered around the perimeter.
Get the code here - http://pastebin.com/WB3L8EF5
1. Save this...
Hi, I just put together a quick video on YouTube, discussing some key points on custom map design I've been thinking about lately. Hope this helps someone.
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