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    Strip vehicles for parts

    ok...where you tried to place your changes? maybe it helps me to get an idea about how to solve this :)
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    Have you already got the safe zone to work,or should i upload anworking axample? greez

    Have you already got the safe zone to work,or should i upload anworking axample? greez
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    Strip vehicles for parts

    Hey guys!!!:) i followed the tutorial and had no problems to get the script working. Don't really know if nobody has just really tested it out critically on any bugs, or if DarkHorse and me are the only ones who have those problems: I removed the engine from a chopper: -when i get in as...
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    Safezone

    In my mission.sqm ist looks like this: class Sensors { items=2; class Item0 { position[]={11481.527,317.3009,11326.991}; a=140; b=140; activationBy="ANY"; repeating=1; interruptable=1...
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    Safezone

    You can do it in the 2D Mission Editor placing a trigger. You will be able to define the Size of the trigger radius (x,y axis) In the initialisation field you can enter the execution command: if (playerSide == WEST) then {[Basis_West] execVM "safezone.sqf"}; remenber to have the safezone.sqf...
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    Safezone

    Ok, i made it !!! I simply based a trigger with name Basis_West or Basis_East and activation expression for Center_West: if (playerSide == WEST) then {[Basis_West] execVM "safezone.sqf"}; Center_East: if (playerSide == EAST) then {[Basis_East] execVM "safezone.sqf"}; here is the Script i...
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    Safezone

    I've tried the same with no luck...:( The Trigger stays activated , no matter if i walk in our out.. Here are my settings: activation by: anybody activation type: present repeatung: rapeatedly type: switch interruptable: timeout name: _safez1 activation condition: round (time %1) ==1 act...
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