Hey guys!!!:) i followed the tutorial and had no problems to get the script working.
Don't really know if nobody has just really tested it out critically on any bugs, or if DarkHorse and me are the only ones who have those problems:
I removed the engine from a chopper:
-when i get in as...
In my mission.sqm ist looks like this:
class Sensors
{
items=2;
class Item0
{
position[]={11481.527,317.3009,11326.991};
a=140;
b=140;
activationBy="ANY";
repeating=1;
interruptable=1...
You can do it in the 2D Mission Editor placing a trigger. You will be able to define the Size of the trigger radius (x,y axis)
In the initialisation field you can enter the execution command:
if (playerSide == WEST) then {[Basis_West] execVM "safezone.sqf"};
remenber to have the safezone.sqf...
Ok, i made it !!!
I simply based a trigger with name Basis_West or Basis_East and activation expression for
Center_West:
if (playerSide == WEST) then {[Basis_West] execVM "safezone.sqf"};
Center_East:
if (playerSide == EAST) then {[Basis_East] execVM "safezone.sqf"};
here is the Script i...
I've tried the same with no luck...:( The Trigger stays activated , no matter if i walk in our out..
Here are my settings:
activation by: anybody
activation type: present
repeatung: rapeatedly
type: switch
interruptable: timeout
name: _safez1
activation condition: round (time %1) ==1
act...
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