We don't even know what the issue is? How can we help if you don't tell us what you've done, or what is being reported in your report file? Just remove it, ie reverse the order in which you installed it.. As for adding your own, there is one already included , google it.
The database feature on this is great, but he needs to update it so that multiple admins can use the tool because at the moment my server gets flooded with multiple messages from all admin clients.. If they turn off the messages, it turns back on when their pc reboots ... :(
@Manatee: I'm glad I learnt to do this stuff myself, because now I can make my DayZ server experience whatever I can imagine (within my limited abilities of course, but still enough). I have custom menus with a "FOR FUN" menu option that gives players Dance moves, I've customised my debug...
Oh and for the bicycle issue, same thing... Check if it's a bicycle and again exitWith { hintSilent "You can't refuel a bicycle silly"; } .... Obviously you'll need to expand on that code ;)
Edited: Actually, I've just looked at the scripts and the bicycle doesn't get a refuel option.
You've made a real hash of your code mate, but kudos for giving it a go. I want to help you , but I'm confident you're just about to break through with it, so here's another tip for you...
You only need to check if it's an "AIR" vehicle, then if the Engine is still on (see that link I gave...
Take a look at your else statement... it's in the wrong place and has nothing right about it !
_vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_airamount], -1, false, true, "", "vehicle _this == _target && local _target"];
}...
Does this help in anyway? It shows an example of changing the dialog background colours and position.. Might play with this myself later.. Let me know if you get yours working :D
http://www.ofpec.com/tutorials/index.php?action=show&id=82
..
Works fine for me. I didn't use the supplied cleanup file though, I used my own from the "recent updated" dayz_code ... No TP kicks, other than the choppy animations while steering this is pretty cool :)
Have a look at this command ( http://community.bistudio.com/wiki/isEngineOn ) , should help you figure it out. If you can't get it to work, post your code here and we'll do our best to help :)
Edited: posted link to wrong command, fixed! Sorry...
From what I've found through my own research is that this can't be done. I was told that the position of the box can be changed, but haven't found that solution anywhere either. If you find out how to do either, can you post a separate how-to on here. Would be a nice tut for everyone else :)
How can I detect the presence of other players in the same trigger area as me that are on a special list by their GUID (assuming that my player isn't on that list themselves) ? I can already check the current players GUID with (getPlayerUID player) in ["32323"]...
Thanks.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.