You could use an array stored in a public Variable that gets updated every time an admin uses the tool, with their uid, name and script they're running. Then modify the debug monitor to display this array for all admins. So adminA uses esp , it will show in the debug for all admins to see that...
I know about the youtube video with jason, I'm talking about a mission that goes with this mission system that has been mentioned loads of times in my circles lol.. but nobody knows where to get it from, it's bugging me now :p
I added two more mass graves to the array and now i get a balanced spread of helis and graves:
_heliModel = ["UH1Y_DZE","UH1H_DZE","MV22","Mi17_DZ","Mass_grave_DZ","Mass_grave_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom; //The type of heli used
Stuff is spawning underground. So far my players have reported it happens with the mass grave, just waiting to see if the same happens with heli crashes. Unless someone else has a solution already ? :)
Edit: Further investigation reveals that is happens when the grave is on a slope.. I'll look...
Simple solution would be set a trigger (don't be a noob and use the editor for this). Have a trigger set to detect players within say 300 meters, if that player uid isn't you, then the AI that you've set around your camp (using a script) are set to the EAST faction, which makes them hostile to...
I took this off my server in the end because it was wasted lines. Basically what was happening firstly is that this script does not stop the heli from crashing if you disconnect and you're the only person in the heli at the time. It does only however give you the option to switch seats mid...
For timed messages use the welcome messages in your config.cfg, you can put as many as you like and have them display every x number of seconds, putting messages inbetween to create larger gaps..
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty...
Does anyone have a suggestion on how to stop players from just sniping the AI's with a DMR from 800 meters away ... Too many of my players have figured out that if they get a DMR they can clear up these missions in no time. No matter how high I set the AI levels they just can't seem to do much...
Speaking of Epoch, will you be making a side version of this that simply parachutes in the supply drops that randomly spawn around the map like mass graves and heli crashes do. Would be pretty sweet to see one of those supply drops just parachuting down out the back of a c130 or something :D
If he's already using Sarge AI then I would recommend changing:
_aiGroup = createGroup resistance;
to this:
_aiGroup = createGroup SAR_AI_unfriendly_side;
and not using the units\init.sqf
I found that using the seperate factions file as you've suggested (while also using Sarge AI) messes...
Yeah, I tether the internet on my mobile phone so that might be the issue.
The dropbox worked perfectly for me though, thanks for taking the time to sort it out :D
Cheers.. Going to turn this into an AI bandit mission.. My players can't wait. Thanks so much for helping make this happen btw, really appreciate you sharing it :D
If you still need a fix for this, I moved my NE trader to NW (so you can actually take off with that newly purchased C-130 now). Also changed the Stary traders locations slightly , so they are just under the shelter next to the barn and I've moved the Hero trader to Klen where it's easier to...
Use the setVectorUp command:
YourVehicleName setvectorup [0,0.1,0.01];
More information on this command here:
http://community.bistudio.com/wiki/setVectorUp
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