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  1. U

    Skalisty Castle

    Those download links for the beidi files don't work any more :(
  2. U

    Using custom AI script, want to use your AI Group name.

    I tried it and it seems to work.
  3. U

    NE Base plus other small additions (Originally for Epoch)

    Sorry for the crooked walls and not so lined up buildings. If anyone wants to help tidy it up, please do. I'm hopeless at keeping things in a straight line :p
  4. U

    NE Base plus other small additions (Originally for Epoch)

    Nobody uses that runway on my server, ever, unless they're coming by helicopter. So the story behind the base is that it was set up originally for a medical unit that used helicopters for moving patients in and out (they needed a flat open area, close to power and comms). It was then taken...
  5. U

    NE Base plus other small additions (Originally for Epoch)

    After moving the (Epoch) trader from NE , I decided to make use of the airfield. So I created a base and filled it with AI, the crates you see in the screenshots are generated randomly using scripts (sorry, private server thing). I've also added back tents to Cherno and Berezino, plus some...
  6. U

    Using custom AI script, want to use your AI Group name.

    Would this work: _aiGroup = createGroup SAR_AI_unfriendly_side;
  7. U

    Missions not spawning in at all!

    Here's the fix I'm talking about: http://dayzepoch.com/forum/index.php?/topic/1026-server-side-hintglobalchat-fix-deathmsg-fix/?hl=%2Bremote+%2Bmessages#entry7097
  8. U

    Missions not spawning in at all!

    Check on the Epoch forums for the Remote Messages fix (I think that's what its called). I added that to my server a month ago when those popups weren't happening, the remote message fix worked perfectly and the AI are spawning just fine. Worth a shot ?
  9. U

    Sarge AI Frequency...

    I can tell you now that if you're running Epoch 1.0.2.5 , I've noticed since updating to this version that Sarge AI has gone mental. I get loads of errors in my report file and this is even before adding any other scripts. Good luck getting this one answered, I'm sure it's just a case of...
  10. U

    Using custom AI script, want to use your AI Group name.

    Hey Sarge, I'm using the script below for a custom addition to my map that this works really well for. What I want to know is what should the _aiGroup = createGroup resistence; be if I want it to use your faction settings instead of the factions.sqf file that came with this script. Id like to...
  11. U

    dayZ (arma) AI Controlled Bus Route.

    Trying to get this working with Helis. The helicopter flies right past the waypoints, slows to a halt , hovers for about 5 seconds then moves on. It doesn't land even though the waypoint height is set to 0 .. Any ideas ? (I'm only trying this with helis because in the original code somewhere...
  12. U

    Dayz Epoch Database Question(s)

    The server loads the data for placed objects into memory at startup, creates arrays for the information and all that tech stuff I can't be bothered to explain because i'm lazy.. Then saves the updated data back to the server db at regular intervals. Accessing the database for the information it...
  13. U

    [Release] Anti-Theft Script (Prevent Opening BackPack)

    Introduction: This script prevents another player from accessing your backpack. I've set it up below for Epoch Trader Zones, but you can easily set it to ALWAYS ON which will work with most other DayZ mods too. This script will let you remove or access backpacks from dead players and will also...
  14. U

    DayZ Mission System

    Anyway to make this add to the players Bandit Kills and Humanity ? Sorry , I did search but couldn't see if anyone else had asked this. Hope they havent. Edit: My bad, sorry... http://opendayz.net/threads/dayz-mission-system.11260/page-5#post-65389
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    [Release] DayZChernarus Mission System

    You can change the number of AI's spawned for each group (40,4,4,1) <- Radius, number of waypoints, number of units, level of units.
  16. U

    DayZ Dual Admin Debug Monitor

    Don't have the time as I'm busy working on my epoch server. PM me over the details for the hero 6th sense and i'll see what i can do between projects.
  17. U

    [Script] Helicoper Disconnect Protection/Switch Seat [v1.2

    Just tried the script, when I switch seats or disconnect. The pilot just slowly lands, even if there's trees below him... Does anyone else get this ? Added: also had to change all the class names for the latest Epoch server. Changing all armed helis ending with _DZ to _DZE ..... (fyi) .
  18. U

    [Script] Helicoper Disconnect Protection/Switch Seat [v1.2

    Not sure if you've answered this question already or if the script does it anyway. But what if you're the only person in the heli and you disconnect, does the heli just hover their forever and ever? Can it possibly auto land and then the AI pilot be deteled, so the player can at least recover...
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    [Release] DayZChernarus Mission System

    That doesn't work. If the player dies , disconnects to the lobby and rejoins, the markers are gone. The only way that method above works is if the player disconnects completely from the game, then rejoins (which is a pain). I've got around it by adding the file to my epoch events, running...
  20. U

    Bandits Spawning at NE , when they're not supposed to.

    Hi. I've got a problem where 3 bandits keep spawning at NE airfield, as soon you kill them, 3 more spawn, and so on. I've looked in the config and the only AI's that should be spawning there are survivors. I'm running Epoch if that helps. Ideally, I'd just like to turn off the respawn if...
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