Updated the Github page with clearer instructions and details on which code to edit in the compile.sqf file, rather than just giving you my copy to use. I've also removed the Always On feature as it was causing issues where it wouldn't show sometimes, I don't have time to figure it out yet but...
I've updated the script to be super simple now, with the exact code you need to change in the readme..
https://github.com/nomadichayward/dayz_dual_debug_monitor
Anyone know how to get the markers to refresh on the map for when new players log in after the mission started, and also how to get the mission message to repeat itself every 5 minutes or so. I've searched on here but can't find the answer, sorry if I've totally walked right past it :(
My comment was actually pretty light hearted and didn't attack the admins in any way ?
I was't rehashing anything ?
No worries mate, don't pm me next time asking for my support though, I hate when people do the "i'm pissed off with the way I've been treated by these people" to "hey guys...
My posts are being moderated on here for some reason.. So I'm sorry if my replies get to you late!
Tiger, you'd be doing me and the community a favor with your tutorial.. Appreciate :D
Did you ever figure out how to do this?
If not, the only solution I've found is to create the female player a custom loadout and add the female skin class name to that loadouts "model" field. Works perfectly for my server :)
I helped my friend set this up earlier today , he's going to write up a tutorial with video on how to do it (he'd been working on it for days, and it took me like 5 minutes lol). I would do the tutorial myself, but I'm not very patient when it comes to "step by step...", I'm more of a "if you...
Look in your servers report file, just google for information on how to do this. Then look through it for error messages. From what you've given us, your guess is as good as ours. Saying that though, as a guess from my end I'd say something missing or miss-typed in your description or...
Yeah, what Phoenix said is a good point. I wasn't trying to sound harsh, its just that I can't teach you how to programme. Especially when I'm so knew to the Arma scripting language myself. I highly recommend reading up the basics first, maybe even a basic programming primer on constants...
You shouldn't edit things you don't understand. That's where it goes wrong...
Each one of those lines.. The variables... Are referenced in order , %1 , %2 , %3 etc! If I move count vehicles down a line, instead of been called with %2, i would need to call it with %3 .. I can't teach you this...
Code: (count([6800, 9200, 0] nearEntities [["Ship"],25000])),
If your seeing 11 and there's no boats on your map, then you've messed up the code or you need to check your database for possible causes :)
It's a brilliant idea. I've implemented it again for my players, and so far it's only been a minute or two out. So like you said, better to have an idea of when the reboot is than not at all :)
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