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  1. U

    [Release] Safezones

    Does this: player groupchat "i am in Baseshield!"; Display in sidechat for all players on the server? I'm still getting my head around the different types of chat commands... :)
  2. U

    SARGE AI Framework - Public Release

    So if I just set it to TRUE, then everything in my chernarus_xxx config file will work, just as it did before the update. Sorry mate, think I just got confused with that additional code you added for populating grids not defined in the chernarus_xxx config.. Some guys made a video while...
  3. U

    SARGE AI Framework - Public Release

    The soldier AI don't shoot at players unless you attack them first, or your humanity is below a predefined level (currently -2500, in the config file). As for the convoy, that's probably beyond what this can do as you'd need to set their waypoints and other tricky stuff ;)
  4. U

    SARGE AI Framework - Public Release

    So the default values for dynamic grid spawning settings, only apply when the sar_dynamic_spawning option is set to false? If that's right, then I am on the same page as you now.. :p // ----------------------------------------------- // enable or disable dynamic grid spawning //...
  5. U

    SARGE AI Framework - Public Release

    No sir, you didn't :p Actually, I just don't think I made myself clear.. So you're saying that this stuff (below) is now redundant? Becuase I quite liked having the option of say having 4 bandit groups in Stary and just 1 in Cherno.. I guess I'll have to look at the static AI options.. //...
  6. U

    SARGE AI Framework - Public Release

    Sarge, to make sure I've got this right in my head.. If I change the dynamic spawning to false, like this: // ----------------------------------------------- // enable or disable dynamic grid spawning // ----------------------------------------------- SAR_dynamic_spawning = false; Can I now...
  7. U

    DayZ DinnerBell

    This only seems to work for certain players, usually the first player on the scene. After that , it's hit and miss whether it works for you or not. Same issue for the sounds, as they are only being heard by one player at a time on my server (i.e player 1 hears it, but player 2 ,3 , 4 and 5 don't...
  8. U

    SARGE AI Framework - Public Release

    Read the posts again , properly and see the part where I clearly say "player bodies despawn" to which you then reply "I've had players complain about this with the 1.0.3 version" ? No? Ok, then get yourself down to specsavers :p And stop trolling... You know what Sarge is getting at...
  9. U

    SARGE AI Framework - Public Release

    btw, the new version works perfectly now I left the settings as you suggested. Thanks again for all your hard work with this one :D
  10. U

    SARGE AI Framework - Public Release

    Probably a dayz.st thing, but the cleanup.fsm file they provide in their default server pbo doesn't have diag_log for that. I've looked through my report file and don't see any cleanup entries for dead bodies. Units despawning isn't always linked to the cleanup script and isn't always...
  11. U

    HALO Jump Tutorial - Simplified

    I was comparing the files with the latest ones from the original code and all I could see was huge chunks of code ripped out, which doesn't make sense. Either those files are decades old (and need updating either way then) or something really important is missing from the OPs instructions...
  12. U

    HALO Jump Tutorial - Simplified

    No. It only has changes for the Sarges AI Infrastructure in it. Nothing you can't get and edit yourself from the dayz_server folder ;)
  13. U

    HALO Jump Tutorial - Simplified

    You know you're not going to get a reply to this, right? I didn't use either of those two files in the end , and for some reason its working fine on my server. So if that's the case then why are they being referenced here? Does the OP have any idea what they posted? Would be nice to see a few...
  14. U

    SARGE AI Framework - Public Release

    Yeah, I still have the issue. Several players so far complaining on Sidechat that theirs or their team mates bodies have despawned too fast, usually within a minute, sometimes less than a few seconds.. :(
  15. U

    [Question] Make a triggered sound heard by All nearby!

    Can anyone explain the sounds option in triggers.. I'm trying to get a sound that is triggered by any player to be heard by all other players within ear shot of that area. So far, it only plays it for that one player, and nobody else can hear it unless they activate it themselves.. The tutorials...
  16. U

    Bodies Despawning Too Fast

    Thanks Morox, appreciate it :)
  17. U

    Bodies Despawning Too Fast

    I use my own , I have simply merged Sarges changes to mine. Which is the current version for 1.7.6 ;)
  18. U

    SARGE AI Framework - Public Release

    I had that set to true.. Such a muppet, sorry mate.. I'll add it all again later... As for the despawning issues I wasn't able to recreate them myself, so I can only assume my players are logging out too quickly or just not as lucky as me :p
  19. U

    Bodies Despawning Too Fast

    I found this in my report file: Warning: Cleanup player - person 9:5 not found Any ideas?
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