(what i have) it does not conflict with the newest version of infi
the only thing that doesnt work is not implemented vehicle god mode , people can shoot in and blow up cars (and of course the other features being developed now in this thread)
also while your looking into it any simple way to add a timer to the safe zone effects and a delay before they will be allowed to re-apply to avoid spamming borders of safe zones and using it to get god mode out of traders , and to avoid people camping in traders and not having to fight.
that...
but to be noted hackers then can spawn them without being killed, youl have to check logs if you suspect someones hacking in stuff, or admin hard or have good admin tools with notifications of such events
now if they would just stay completely out of traders id be happy lol
also personally i like the way they chase non stop , i love the dynamic thats why i use it, a real player wouldnt stop chasing you if he was trying to bandit you. and i dont find it that hard at all to escape them, sometimes...
if you leave an area.
the subject was kinda if you dont leave the area or if they follow so...
From what i see they are not bound to this area hence the dynamic not static by its very nature thats how its supposed to work at least by the wordage used,(and from what i see it follows that logic)...
leaving out the other areas you need to edit doesn't help track bugs :p leave out the end of the file not the beginning if there's not enough room or use pastebin
anyways heres mine for comparison
Private...
semi related there is a script to delete zeds with agn safezone might be usefull in this (or to add to your pack sheep) ..will find link and edit post (sidenote been trying to get it to delete ai (DZAI) units that enter safezones with no luck)
also theres a really easy fix for everyone with the prefix file use your old one you should be keeping backups , its literaly just a file with one line to tell the server what the default path is its not an essential file to the server pack
edit reloaded page and sheep had already answered :p
simon i think the line your thinking of is the HACKERS line thats usually edited in serverfunctions below where you add the MalSar line
i usually just edit the damage dealt to 0 so nothing blows up but you still get the checks so you can...
derp pretty sure this has already been answered but these are cross defined simple text and layout stuff that you can delete, so go to
File mpmissions\__cur_mp.Chernarus\admintools\dialog.hpp, line 57: .RscListBox: Member already defined.
open that dialog.hpp file edit out the entire rsclistbox...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.