Right it should be good now,
I forgot i changed up the location of rcon tools etc, when i was working on pyBEscanner-v3
If u update now, it should be working for u now...
@Phenom error is due to Bans not getting initalized & nothing todo with server log scanning :(
Can u check if u are using latest version
There was a commit about 6 hours ago to fix a similiar issue
https://github.com/Torndeco/pyBEscanner/commit/c49de58d7bed7879ff8cb1f5e2624842e9906665...
For starters try grab the latest version, latest tagged has afew bugs
Now while python is cross platform + most off the app is made with that in mind...
The rcon part of pyBEscanner were it issues reloadbans + kickplayer commands over rcon,
is done via C# code atm :(
Now i have no-idea if u...
Is it loot isn't spawning or u can pick up loot that has spawned ?
If it isnt loot spawning..
Pretty sure loot wont spawn within 30 metres of CAManBase in standard dayz-code
I am gonna assume your AI is been detected as a player model & preventing loot from spawning near it.
If so there...
http://dayzmod.com/forum/index.php?/topic/93007-howto-use-publicvariablevaltxt-to-auto-kick-players-with-hacked-weapons/
Basicly u need to add the banned items to your battleye publicvariableval.txt filter.
Otherwise there is no battleye log entry for a player having the weapons.
Atm...
Yeah, they are false bans, hust remove the bans from bans.txt
Then u can either then update to the latest version
Or if u want u can just edit the rule's files yousrself
So pyBEscanner-v3, is gonna pretty much gonna be scrapped, no need for further testing...
People should switch back to pyBEscanner & thx
Due to Python 3 changes to handling text files and arma servers apparent use of multiple different encodings in a single log file i.e
cp-1252 / utf-8 /...
Yeah starting to annoy me, i am gonna try and come up with a solution over the weekend...
As a workaround i have added a commit, that disables output in console to tell u server files are missing..
Just change the location of the server files to something that doesn't exist
This way u can...
Just uploaded hopefully a fix for the handling of server logs.
Basicly the issue is the app decoding the text files using the text encoding.
Been abit of try & error atm to figure out the encoding atm
I am hoping i have it sorted
Battleye Logs = system default locale
Server Logs = UTF16 with...
Running it a console will do the same, no need to run it in an IDLE.
Apparently in one of my commits i uploaded an old version servers-example.ini twice without noticing.
Was missing options for the setting to tell app u have your ban files symlinked together.
That way it knows it only needs...
U cant move the debug monitor...
Best u can do is make the text in there smaller or less lines..
That way the debug monitor is smaller, as it talking up less space to display the debug info
Yeah i noticed CBL had an update for new years, nice to see them getting back in action.
Be nice to hear some offical news.
But either way there is no harm in having multiple ban-list projects though.
Just incase one ever goes dark again.
Besides end of the day is up to the admins to use the...
There was afew commits in last few mins that might have problem sorted
But to really need to launch the app in a console window i.e cmd.exe
This way u will see the error it exits out on especially if u are gonna be using v3 (still has some teething issues)
edit:- Also if pyBEscanner-v3 crashes...
Happy New Years...
Update for pyBEscanner-v3 if anyone doesn't have a hangover + wants to test it out & see whats breaks
Got the backbone for server_console.log done.
App now creates a backup server console log + aswell as a seperate chatlog aswell.
Will be using same / similar code for...
Should be to hard especially with the https://github.com/ziellos2k/BattleNET
Retreive the banlist & store into an array
Then read from a txt + addbans for new bans not loading into array
C# not my thing + busy atm, but thought i point u in a direction anyways...
But i am surprised a hoster...
Am very confused...
What u mean u can't edit the codes ?
Btw newer version is at
https://github.com/ayan4m1/DayZ-Private/tree/master/pkg/carepkgs
If u are using bliss just build a server using --with-carepkgs
Failing that u have link to the code, just need to copy it / edit to whichever...
As long as the vehicle isn't banned in your mod u should be able to get it to spawn....
Best thing to-do is to un-pbo your mods files & and unrap the config.cpp files (normally u just look in the anim / code bpo's)
That way u can check which vehicles are banned,
Also if they have duplicated a...
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