U made it sound like u have it done it on purpose..
Because u want the server to randomly move vehicles..
I dont like this as any tool that monitors the database for vehicle position updates.
Would have to read the rpt logs
Anyway i will just use custom vehicle spawn locations for my own...
Err i am talking about the server code that moves a badly placed vehicle object if the worldspace is occupied by something else, i.e when server is spawning vehicles ?
i.e causing boats to appear on land..
U are doing it on purpose ?
It creates unneeded extra load on server restarts & makes...
New vehicle spawn locations on IE#10 / IE#11 if u guys want to have a look...
Note some spawns, are to close to objects... result = bliss moves object randomly.
I need to make up a test db & change all vehicle limits = max & spawn everything to check for broken spawns)
Friend has made them up...
Just implement a similar option as namalsk, u can have a mission setting to use different loot tables.
That way its alot easier for admins to have as50 not to spawn etc....
Besides more loot spawns made up buildings / outside & more enterable buildings....
U could always use the new dayz code :p & unbanned some weapons (more weapons got banned in 1.7.5)
But thats prob abit more than u are planning for 0.2.
Maybe u could just rob this change from 1.7.5...
The variables u can extract from whichever mod u are using...
Then add it to the mission file & alter the init.sqf to load the variables from the mission file...
Or u could just replace the AllPlayers with the models array
Panthera + Taviana haven't been updated yet to use the new server cleanup fsm...
This is basicly apply to all maps / mods based off pre dayz code 1.7.5,
Might not apply to tavi.eu, as they appeared to have some dev dayz code 1.7.5 in there last release...
U should mission fix the...
U havent assigned the variable AllPlayers i.e using a mission fix &
AllPlayers = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ"];
AllPlayersVehicles = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","AllVehicles"];
variables.sqf
So the cleanup...
Tavi Servers are now changed over Sahrani
Namalsk server is staying
Was to many taviana servers, plus all avoid all the debacle over the different versions etc...
Sahrani is a very nice map, come check it out
Download links @...
Might be the server code they are using...
Don't know other server code to say if they are effected aswell..
If its bliss or similar & 2k around the airfield @ parisso & u won't sync at / nearby
Its an easy fix in the mission file, just move the respawn west marker..
Anyway IE#10 + IE#11...
I just throw this here for now...
Incase anyone is setting up server files for bliss...
Don't forget to alter the respawn west marker...
Otherwise players won't sync near the airfield @ Parasio
Check your rpt logs, if the vehicle spawn location had an object in the way...
It moved to a different location, but it doesn't get sync till a player is nearby i believe.
I would look @ upcoming dayz changes, before u spend to much time altering it
https://github.com/R4Z0R49/DayZMod/blob/70769975d09bc77c85f4267ff9a10d90f81c93d7/Documentation/Changelog.md
* [NEW] - You can now eat raw meat (low hp add + possible infection), and Coocked meat (high hp add w/o...
In your Servers Battleye Folder delete your bans.data files
Your bans.data file = wrong version somehow (corrupted i would have to guess)
Their is a bug in the code when it encounters it, just sent shin a fix for it afew mins ago..
Delete your temp folder, its an old bug... fixed in newer pyBEscanner...
Am slighty confused how u encountered it... but not gonna time lookin over older code...
The vector is in the dayz code.... noticed it the odd time....
Pretty sure u can just ignore it...
No idea about the other one
Playing with showscript errors on :P
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