Auto-updating severs bans.txt using CBL / Dwarden / Banzunion bans file is now supported via
pyBEutility.pl --download-bans
Plz note this feeature is just doing a simple http url download.
So be kind and don't try and update your bans every hour.
Once a day / week should be good i hope...
I had it turned off when i had more players on servers, seem to be triggered on long loading times.
I just assumed it was due to me running custom code + fred's performance changes at the time.
Since no-one else mentioned it / encountered it....
Turn it back off or change it to a kick ?
Its possible, since u are talking about ammoboxs
U should look @ http://opendayz.net/index.php?threads/hacker-boxes-medical-box.7349/page-2
Removes the detected ammoboxs from server, its not perfect...
But nothing worse than a single hack box left behind from a hacker + having to restart...
New update.
Is i just finally got around to fixing up pyBEutility.pl, still had a bunch of python 3 code in it...
Anyway it can actually start now...
Basicly, u can tell pyBEscanner to pause / resume scanning..
Incase u are paranoid of open file locks on server logs, when u try & rotate /...
Its just pyBEscanner internal storage of bans GUID/IPs...
I prob should disable that debug statement to avoid confusion.
Basicly it parses and loads the bans into memory to check against when banning a player.
Prevents same IP/GUID get beening banned multiple times in bans.txt
Previous...
@Wannab007
Read a setup guide for a vncserver...
Once setup
Its just simply
Start a vncserver
I am using tightvncserver
tightvncserver -geometry 1024x768 :1
export DISPLAY=localhost:1
<insert however u launch arma server>
export line is basicly to tell wine to use display localhost:1...
I really don't understand why u don't just leave it in the server cleanup fsm file.
It is already if checking allUnits and defining _x for u, when it does a simple hacker check.
U are duplicating very workload slighty, by getting the server to retrieve allUnits twice...
Once in sqf & again in...
Sorry got no idea...
U could always make a new wine prefix with POL
Test out a newer wine version i.e 1.5.22 & install all the requirements again...
Symlink / move the arma files over & test it again...
Only other thing i forgot to mention, was i am using the x86 version of 1.5.10.
Anyway...
Looks like it...
Not exactly sure how u are running the server, i am assuming u are using the command window in POL & launchin a bat file ?
Also u are launching Expansion/beta/arma2oaserver.exe & not arma2oaserver.exe ?
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Besides that u could look @ my post...
Linux distro / Wine / POL version ?
Did u install
directx9
vcrun2008
vcrun2010
dotnet4
steam
On Wine / POL ?
The command u are using to launch arma server ?
Wine's error info it outputs to console when it crashs ? i.e pastebin it
Rename server_cleanup.txt -> server_cleanup.fsm
Mission fix
\dayz_code\init\variables.sqf
Add the following lines @ the top of file under player model entries in file add
AllPlayers = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ"];
AllPlayersVehicles =...
Ayan4m1 done some stellar work bliss.
U only have to look @ all the panic at removal of his work...
Hell i started to look @ other server packages just for a survey+ couldn't find anything i liked.
Also don't forget he also did excellant support for bliss, helped me out 2-3 times.
Think of...
Looking v.nice, can't wait to try it out...
Thinking i might throw up a server with the map when u release the beta.
Any idea if it will get released to dayzcommander @ beta stage ?
Whats the map size x/y or in comparsion to cherno roughly do u know
More than likely i believe my first post was just a copy/paste from a standard text editor...
If u want u could just use the AllPlayers variable, that is in the new dayz code for 1.7.5
Its defined @ the top of
https://github.com/R4Z0R49/DayZMod/blob/Development/SQF/dayz_code/init/variables.sqf...
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