Check your server RPT for an error msg.
Prob a typo mistake...
I had the code working on server before, already maintaining to much as is, and its a simple code really...
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Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
IE#10 Operation Dogfight DayZ Sahrani GMT
IE#11 Operation Dogfight DayZ Sahrani GMT+12
IE#12 Operation Dogfight DayZ Namalsk GMT -4
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Servers will gain more / extra custom features as i get to re-add...
Currently i am using 1.5.10 release...
Fairly stable, atm i only noticed the odd crash...
But it only happens when i kill a server process, or just now when i started PlayOnLinux GUI.
But not always... atm i doing manual restarts till i get autorestarts setup...
Basicly the crash results...
I only dabble in server code / fsm slighty...
To make sense of it, need to use fsm editor really
http://community.bistudio.com/wiki/BI_Tools_2
U can try out http://pastebin.com/Gtjnnch0
Its based off https://github.com/fred41/DayzPerformanceUpgrades server_cleanup.fsm
If u want to test it...
It should be ""CAManBase"" instead of AllPlayers
AllPlayers = a new variable with different player models in the dayz code for 1.7.5
Was running some custom code in the server at the time, with a bunch of stuff from new dayz...
Still working on get my new servers back up & running atm...
@Dagg
Look @ your pyBEscanner/logs/server/date/battleye logs
Check the action logs + see what it is banning players for..
I assume u have changed your servers.ini settings scan settings back to standard
Recommend u alos use https://github.com/Torndeco/pyBEscanner/tree/v2.2 & not latest...
The code bit i pasted.
Won't delete medboxs unless a player drops something into the box i.e a weapon / item like a compass...
Believe the old code ran client side...
Tthe code i pasted i added server side into the cleanup fsm in the hacker section...
That way got it to diag_log output into...
More Changes
New Ban Options, so u can add bans to all servers
Also should be more obvious now, when configuring symlinked bans setup
Info @ https://github.com/Torndeco/pyBEscanner/blob/master/Changes.txt
Version 18 Changes...
Also updated rcon tools + moved into there own directorys...
To...
Managed to get it to run on ubuntu after some fighting...
In the end i went with PlayOnLinux http://www.playonlinux.com/en
Basicly its a python wrapper & uses static compiled versions of wine.
It should regardless of distros + since it is using a static compiled version of wine.
Also...
@Robstar87
Try launching dayz with -showScriptErrors
Watch the server during loading mission file etc, u might notice a pop-up (only stays afew seconds) with an error
Otherwise u can check out your clients rpt logs... believe its in your APPDATA folder for Arma OA
@Everyone
Stable code is the tagged v2.2, https://github.com/Torndeco/pyBEscanner/tree/v2.2
Nothing new, just tagged the code before i started with new commits
Barely have my servers up and running @ last on linux...
So much more work, when u aren't sure if its wine or a typo u made somewhere...
All i can say is u are doing something wrong then....
pyBEscanner just checks if the following file exists @ startup or not
<pyBEscanner>/temp/pyBEscanner.lockfile
If lock file doesn't exist
- Create Lockfile
- Continue with rest of program
If lock file exists
- Exit out with the error u...
https://github.com/Torndeco/pyBEscanner/issues/63
Need afew server console log examples of GLOBAL BANS + Game Hack kicks thx...
Should be easy enough to code in & would like to get it done for the weekend commit i.e so there is a reason to turn on server log scanning :)
Atm i have got done...
@dagg929
Battleye Filters != pyBEscanner Filters, they are for 2 different things altogether...
Have a look @ https://github.com/Torndeco/pyBEscanner/blob/2e2ae2c7c5762fb645bec6934fa154d13cd0ca11/conf/servers-example.ini
Change your settings back to standard for now, github had them on...
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