Great Job Axeman,
I gave up after no success back in march, lol. So firstly I was wondering which faction these AI are set to?
Also I am looking at porting this script onto Ovaron an was wondering if you think it is possible or not?
Otherwise I may have to come up with another idea? lol
EDIT...
Hey Fr1nk,
Just got mine sorted, I am not running epoch but the file system is worked in the same manner, all I ended up doing was following the instructions on the first page as if I had no other mod's installed, then with a cross of my fingers went in, dropped the blood bag on the ground...
@Krixes
Hi, Great script mate,
I have installed it onto my Reality server but it fails to work, I read through some of the thread and found one person who runs epoch has a similar file system to mine so I tried to find a player stats line so I have attempted to place it in a couple of other...
Morox,
I fixed the issue by using Sycosis's files and using some of the fixes you posted in his thread, however, lolo_O, now when the AI respawn I get them multiplying, I have been back into my init.sqf again to check for 2 server_monitor lines but all seems normal in here, Never had this issue...
Thankyou but, Sorry mate but cant seem to find second line in there. I have been over it several times.
This is not the first time I have run the respawning NPC's, just the first time I have tried these new updated files, and I never had the issue with the original files. so guess what I am...
@Morox,
Been a little while, was away but now back and picked up where I left off which has bought me here and with a weird issue, on server restart I have ALL vehicles duplicate, has anyone had this issue?
I will make some adjustments and run some more tests but this is an interesting bug.
I...
Morox,
After some messing around and a lot of forum serching I have finally sorted out the respawn from last line bug but I do have a funny Question for you,
When the AI did respawn they respawned as faction 0 but they where killed as faction 1, (or they respawned as civilian but where...
@Morox,
Thanks for the reply and sorry about my slow reaction as I have been busy with family over here,
Anyway back to the task at hand, lol.
I got the AI working with your instructions for the MPeventhandler changes however I am trying to change the dmr and heavy machine guns for more basic...
Hey Sycosis,
I followed your first AI tutorial you put up after myself asking 3DJoker if he had done his.
I have since been using your first method since then with dogs, auto refuel and some other mods added with no errors but decided to try the respawning version out
everything seems to work...
To all those concerned
I have a DayZ.ST server and the script goes in and works if you follow the instructions. However I CANNOT get the items built to save. I HAVE tried several times and also followed relaity build instructions 3 times from scratch and still it will not save, so if someone...
Well I have read right through the forums and cannot seem to get it working correctly.
Pin codes always come up as denied and items will not save, I have emptied my deployables table and re inserted the code twice now but still will not save.
EDIT:
Started from scratch an did everything...
What server build are you using? Have you followed the updated tutorial? Look through it again, ive addressed this issue:
For People Running Reality Server Build for 1.7.6.1:
In YOUR "dayz_server\init\server_functions.sqf"
Find this function:
check_publishobject = {
"bunch of code inside"...
I got it working ok but I have 2 problems I cannot find a solution too. I am running a DayZ.ST server.
1. the codes I get given when placing an item never work, they seem too long and not all characters fit into the keypad.
2. after a server restart everything is deleted
Any idea's please?
Nice tools from what I read, however I have put everything in and uploaded the BE scripts.txt file to my server but when I press F6 I get kicked with this message, " Stealth (myguidwashere) has been kicked by BattlEye: Script Restriction #246", and if I press F5 debug shows then about 5- 10...
Has anyone successfully created a mod where and AI controlled bus runs a set route picking up and dropping of survivors at certain preset stops along the way?, i.e. Balota Airport to NW Airport stopping at Zelengorsk, Potoshka and Vybor.
All trash and wrecks have already been cleaned of the...
Thankyou, that helps me understand how it works, my thought on the co-ords were correct.
Thankyou piXel as the one thing I had missed was the item count =. lol:)
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