Huh? What do you mean by "know" sarge? I Was taught theres 3 ways of adding buildings to Dayz. Database, Making a Custom Base.sqf or 2D editor and editting the mission.sqm. I do the base.sqf way. Apart from that. I've no clue what that means as I can run around them of my test server. Its South...
Sarge I've made my own custom Island (SectorFNG Below) and got my respawn URALS working. I've been trying to add static AI to defend it, But they're either walking through buildings or in circles on the spot and I get RPT errors from them.
"Building Class Name " (Normally land_nav_pier_c_big )...
I inserted the safeojects code into the top of dayz_code/init/variables.sqf you uploaded and left the mission variables code alone :p
Doesnt matter where you put it mission variables or custom varialbes as they both get compiled :)
Spawned in vehicles through mission will work ok if there at the bottem of your sqf file. I placed my urals at the bottom of my sectorfng.sqf and they spawn ok. My problem is that if someone lands a helicopter there from the database. Sometimes it will spawn in before my sqf. So Im wondering if...
Sarge I've been reinstalling all the scripts and mods I get from here. Was going to start adding 1.5 from your GiHub and seen on the forums that 1.6 might be out soon.
My Questions are.
Is it worth waiting for 1.6 as the installation will be different from 1.5?
Or Should I install 1.5 as 1.6...
Found my problem. For some reason extracting the variables.sqf to change the "safe objects" code and then changing the path to fixes/variables in my init.sqf file to point to the new changes was causing the problem. Wierd as it was the 1.7.7.1 version. So instead I added the safeobjects code to...
Yea been using the 1.7.7.1 files. Going to readd my scripts one by one tonight to narrow down the cause. will update ya later
Edit - On a Side note. Would it be possible for you to post your 1.7.7.1 files so I can compare them to my own?
Thank you
I've been looking through my database and found a few procedures being used for basebuilding, login, logout etc. All beginning with "Begin" "End" with Data Queries in the middle. I'm guessing I make a new one with Begin - My Database table Stuff - End and then somewhere I call on...
Yea I found the full sql code. Now to learn how to automatic exec it at restarts :)
Would it be as simple as putting a
[] ExecVM "respawnvehicles.sql";
in my init.sqf file?
I've added weaponcrates from the editor for now. But want something I can edit myself without generic gear they come with. Didnt think I could add carepackages so might have a look on here to see if theres a script on them
Im Bald too lol dont worry. I found that placing objects then editing the biedi file manually - save - load in editor was the only way todo such a big project neatly. Also on top of that testing everything i added in phases on my test server so they worked ok and fitted together XYZ wise.
I...
Does that actually work though? I could test that but I didnt do it because adding vehicles that way makes them blowup / disappear in game. Something todo with not being properly adding in database?
Edit
I see nothing in my sqf or biedi file that relates to gear saving in the ural when i...
I've been looking through the forums and unless im blind I havent found one yet. So looking for a hand here.
I've built a custom island on chernarus out of large peers, etc. Im going to run Sarge AI there aswell. But what im looking for is a script that'll let me
CreateVehicle - Say a URAL...
I unpacked my pbo and have the file "server_playerLogin.sqf." Edited and changed. I normally add any changes I make to a folder like - "fixes/server_playerLogin.sqf." and change the path in compile.sqf or init.sqf so my scripts and changes are better organised and easily re-editted. But for the...
Thx for reply. Yea its probaly the port number that wont let me connect as its different on vilayer. Do you know the guy that made it? If he can add a port number option?
We had to switch to adding sql files instead as manually adding to the database new bases took up to much time.
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