I see the logging in my server .rpt file:
22:36:45 "PKILL: Barny was killed by Unknown with weapon BAF_AS50_scoped from 632.434m"
the code is in the dayz_server files: server_playerDied.sqf
_loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName...
I will try to add the vehicle_handleDamage in the init.sqf.
Wonder why it is commented out in the 1.7.3 dayz_code (compiles.sqf)
// Vehicle damage fix
//vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf"...
Since I added buildings into the mission file there has been no changes in it, so I think it is safe to just copy mission.sqm over from old mission file to the new one after an upgrade.
Another issue for using the db tabl is that there is no way to put in a init on the building. As the ground is allmost never completely flat, hence I usually put in an init to get the building in level:
init="this setVectorUp [0.0001,0.0001,1];";
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.