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  1. K

    Death Messages not working since update to 1.7.4.4

    I see the logging in my server .rpt file: 22:36:45 "PKILL: Barny was killed by Unknown with weapon BAF_AS50_scoped from 632.434m" the code is in the dayz_server files: server_playerDied.sqf _loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName...
  2. K

    Repair vehicles after "Save" ayan4m1-DayZ-Private-v3.7-18 (DayZ 1.7.3)

    I will try to add the vehicle_handleDamage in the init.sqf. Wonder why it is commented out in the 1.7.3 dayz_code (compiles.sqf) // Vehicle damage fix //vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf"...
  3. K

    Repair vehicles after "Save" ayan4m1-DayZ-Private-v3.7-18 (DayZ 1.7.3)

    so, thus anyone know how to fix this? Its still an issue on my server.
  4. K

    Best way to restart your server

    I use bec to do a #shutdown and have firedaemon to monitor it and take it online again. also the vehicle script is executed before server start.
  5. K

    Setting Up Buildings in the DB using 3d Editor

    Since I added buildings into the mission file there has been no changes in it, so I think it is safe to just copy mission.sqm over from old mission file to the new one after an upgrade.
  6. K

    Setting Up Buildings in the DB using 3d Editor

    Another issue for using the db tabl is that there is no way to put in a init on the building. As the ground is allmost never completely flat, hence I usually put in an init to get the building in level: init="this setVectorUp [0.0001,0.0001,1];";
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