Have done a little testing and it all works ok however im unable to create scrap metal with soda cans. it works ok with tin cans. I have had a look at the script and think it could be because the name of the soda cans could be wrong.
It says in the script ItemSodaEmpty however the empty soda...
has anyone managed to work out why it only works some of the time? I can have the halo jump showing in the list, then log out and log back in and it wont show any more. its just pot luck if its there or not :(
im having a little problem with this script at the moment. I have got 6 soda cans in my main invantoy along with water and yet when i try and smelt at the fire it says i have 0/6 cans needed to make the scrap metal. Not tried for any of the others yet.
I have set it to the hight you recommend yet the tents still dispersal (fall through the floor). Im tempted to give up on the idea of having it as a base location as after a server restart i would be trapped there with out a chopper anyhow.
On another note, how many rooms are there you can get...
As of yet i have never been in the right place at the right time (random script used) so only know its working from the logs however the other script (healing when sleeping at the tent) the sound works ok for that. I didnt realise i had the leading \ so will update it and see how it goes.
Out...
I have changed mine to the same but it don't look any different. when your looking at it, are the doors on the outside level with the water?
I have never added anything via the editor or database so any help would be great. would prob do it via the database as have full access to it so...
have been playing with battleye for a bit now and finially managed to join the server with out getting kicked.
What you need to do is open createvehicle.txt and add
!"Land_LHD_house_1" !"Land_LHD_house_2" !"Land_LHD_elev_R" !"Land_LHD_1" !"Land_LHD_2" !"Land_LHD_3" !"Land_LHD_4" !"Land_LHD_5"...
this is a mixture of 2 scripts that im using, the last sound defined is from a different script so i just included it the same way it was in that script. you will also notice the location of the sounds is different from the first post on here ;)
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