You know, I never even thought to check if the Mod files had new versions. I am using a downloaded zip from a few weeks ago. Thanks man. Gonna go slap myself now, lol
Sorry if this is a noob question. I have all the base building and everything else working now except one thing. The only thing I can't remove is info stands.
As for the above - I have a deployable table in my database, it is used for the list of base build items and their id numbers.
Vilayer uses Base Building 1.2 add-on but it seems that once installed it is missing some of the key components, as soon as I know what they all are I shall write up a list/guide to correct them.
I am not a programmer, scripter or SQL analyst but I do have a Vilayer Server and it has given me quite the learning curve. I would like to use this thread for Vilayer server admins to share the knowledge and ask questions. We can all help each other out.
That is the theory but I could be wrong.
I will start a new thread for Vilayer Servers as I have made some really good progress today installing stuff with their Add-on manager and I don't want to highjack this thread too much. :)
UPDATE: Kezonz - since I just wiped all the mods I made and I am going to start from scratch with Vilayers Add-on Manager. I will let you know how I get on
They shouldn't be empty.
When you go to File Manager, the top of the folder tree you have @Dayz --->Addons, this is the Dayz _world pbo files which you can download and extract the files using a pbo extractor. @DayzChernarusServer --->Addons is your dayz_server pbo file. I also borrow bits from...
So after a good sleep I fixed it. My server_publishObject.sqf was wrong. I am not sure why exactly. I replaced it with the original, made the changes in the guide the bosh, all saves and is there after restart.
I have had to do 2 Restore code functions, losing all modifications. But what I found with the 'Wait for Host' problem was normally caused by a spelling mistake or a missing symbol. I wish I knew more to tell you where the problem is specifically.
I had this working, then I installed kikyou2 Building Improvements. There is a problem with the Foriegn keys SQL on Chernarus so I reverted back to this version. Unfortunately now I am getting this error in the hiveTXT.log: HiveExt: [Error] Error executing...
For the ppEffect values - what does each value represent? I am going to mess around with it but if there is already a handy guide then that would speed up the process. If there is no guide then I shall write one down as I go. Great addon by the way :)
Hi Kikyou2. I had the items writing to the database after installing BB 1.2 after you solved the problem for me. Now I have added in your suggested Building Improvements Mod which looks pretty damn good. But unfortunately nothing is writing to the database. I found this error in the hiveEXT.log...
Just made a new base with this in. Unfortunately the equals sign also prevents more than 1 panel from being built. This however is no problem, if the Panel nearest is set to 2 instead of 1 then 2 panel can be built but not more than that.
I had this code in and the value was set to 1 but I was only allowed to place one panel. Every time I created a second it deleted it and gave me the 2 panel warning. I had no other panels constructed, only one. I checked the database which also showed there was only one panel.
I just went...
Answered my own question. I had that piece of code in twice for some reason. Although, would I be right in thinking that (count _panelNearest2 > 1) means if there is one panel or less? If so then this means only one panel can be built in a 300m radius? I changed this number to 2 and now I can...
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