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  1. J

    Improving connection/login speed (wait for host progress bar)

    Failed to mention I switched from extreads 7 to 1 after reading some of the stuff either you posted or a buddy sent me. Not really seeing much difference other than a little less CPU usage.
  2. J

    Improving connection/login speed (wait for host progress bar)

    Hmmm. My mission is like 600kB... it's really not the starting up it's once the server is running and you connect. I've been playing with basic.cfg a little bit more... problem is I need to run like a full 12hrs or so and review logs and such. So far after some minor tweaks I haven't seen the...
  3. J

    Improving connection/login speed (wait for host progress bar)

    This is what I'm going to try now... even though I've literally weeks of testing basic.cfg settings... Sever runs like butter my only issue is sometimes it's slow to get to lobby D: MinBandwidth=1097152; MaxBandwidth=1073741824; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64...
  4. J

    Improving connection/login speed (wait for host progress bar)

    I've messed with basic.cfg until I'm blue in the face. The settings I have no cause 0 - just a few network pending. I've ready everything out there and tried a variety of settings. MinBandwidth=2097152; MaxBandwidth=104857600; MaxMsgSend=1024; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=512...
  5. J

    Improving connection/login speed (wait for host progress bar)

    Greetings folks! I'm running a Vanilla DayZ server with several mods. I know most people won't share secrets as they want to keep that to themselves... but maybe someone can help me out here. I'm running on a dedi with a E3-1720v3 3.5/3.9 turbo, ssd, 32gb mem. I only have this single DayZ...
  6. J

    [Release] SQF to Biedi converter/importer

    Perfect thank you! Knew it was something simple :D
  7. J

    Does anyone have a way to keep Excelsior Bridge from rotating on restarts?

    Kinda old but put it in your MPMission (mission.pbo)'s mission.sqm
  8. J

    [Release] SQF to Biedi converter/importer

    Man this tool is sweet. I lost all my biedi files a while back and have been heartbroken I can't easily edit things. I've managed to get 17/19 of my bases to convert... the one with only 2 items and the one with the most items it stops on the first item. Any idea why this wont convert...
  9. J

    dayZ Street Lights

    Anyone still active with this? Running vanilla cherno over here curious about making it server side. I'm a little confused as from what I'm reading it's just to get the file over on the server.pbo to reduce mission size which I've done. If I leave: if (isServer) then { axe_server_lampObjs =...
  10. J

    How do I... When tent is destroyed = not deleted from hive BUT contents are

    Interesting. Stashes seem to work this way... waiting on a reboot but I just put gear in 2 hit them with satchel charges and minutes later the gear disappeared. Curious to see if they respawn after a restart.
  11. J

    How do I... When tent is destroyed = not deleted from hive BUT contents are

    I will mess around with it. I had it not deleting immediately / after restart but the inventory was still in the tent. The goal is to get this along with remove inventory when destroyed.
  12. J

    remove dead player body after x minutes

    You need at the very bottom like: sleep 900; deleteVehicle _newObject; Actually sleep 60; worked fine on my test server with just me... 30minutes into putting this on my production server @ 15mins and my body is still there :\
  13. J

    remove dead player body after x minutes

    I wish this worked. I know I've seen it done somewhere.
  14. J

    Epoch cleanup v2.0

    NVM got player cleanup working right. Just need more aggressive loot cleanup for vanilla cherno
  15. J

    How do I... When tent is destroyed = not deleted from hive BUT contents are

    Not sure how I missed that lol vehicle_handleServerKilled = { private["_unit","_killer"]; _unit = _this select 0; _killer = _this select 1; [_unit, "killed"] call server_updateObject; _unit removeAllMPEventHandlers "MPKilled"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers...
  16. J

    How do I... When tent is destroyed = not deleted from hive BUT contents are

    I've been trying to find where it's defined. Searched every .sqf in the server.pbo and dayz_code with no luck hmm
  17. J

    How do I... When tent is destroyed = not deleted from hive BUT contents are

    server_monitor if (_type in SafeObjects) then { if (_object isKindOf "TentStorage" || _object isKindOf "CamoNet_DZ" || _object isKindOf "Land_A_tent") then { _pos set [2,0]; _object setPosATL _pos; _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}]; }; } else {...
  18. J

    How do I... When tent is destroyed = not deleted from hive BUT contents are

    I know this was a bug or I have seen it done. I'm running reality hive. Right now when a tent is destroyed they are deleted from instance_deployables. What would one need to do to NOT delete them but to simply remove the contents from the tent either at the time of being destroyed or on the...
  19. J

    Prevent Nukes

    I think it's more fun to nuke people than to play DayZ it seems.
  20. J

    nice hax lol

    nice hax lol
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