Have you seen what Epoch is doing or trying to do about this? I'm wondering if the same changes could be applied to my vanilla cherno server... i'm just getting started on seeing if it's possible
Be default they would need the damage of 1. You can have a pretty damaged car even on fire sometimes and it not be 1. Unless if you have something like remove parts script and someone removes the engine (most scripts have been fixed for that tho)
That's what I did... just that one heli that was 0.86 when I crashed a UAZ into it... it was on fire/smoke everything. At least this works great and will get most everything :) Thanks by the way .
This works great! However I've found a problem while testing.
Say you crash a vehicle into a heli... depending on the speed you hit the damage might be lower than one. Two that I tested were 0.8666210174560547 and 0.9312250018119812. I thought that after they explode the damage may increase...
I realize this thread is kind of old... lol
Ever figure anything out with this? I was assuming it has to do with the way my restart works. I'm not really losing anything... just if a player doesn't logout before restarts they will probably have to log in/out/in or suffer blackscreen debug...
Would you be willing to share? If not I understand. I'm wanting to do the same just having a little trouble. I've been avoiding AI for a long time but this building set is perfect for it :)
Works great here too. Just have to figure out why you can remove fuel/engine/rotor parts and still have a vehicle that drives lol.
//check if part is engine or fueltank, otherwise vehicle will explode if damage is set to 1.
makes sense... just trying to think of a creative way around that...
Hey guys. I would like to hide the fn_selfActions addAction if the skin is not one that a player can remove.
In clothes.sqf I see:
_body = _this select 3;
_model = typeOf _body;
if( _model in ["Sniper1_DZ","Camo1_DZ"] ) then { _model = "Skin_" + _model;
I'm trying to apply this...
Haven't forgot about this.. just been busy with 100 different things. I added your expCond and that solved my issue for the time being. Hope to expand upon what I have very soon!
How did you solve "z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object"
This thread comes up first in google yet no posted solution... shocker lol
Very useful. I have a few comments but need to post while using it lol. Also wish I could pull from db to map editor... I have about 400 I added that I'd like to edit in 3d :x
Did you figure out where that "0" was? I just found the error in my logs as well.
Edit: Didnt find out exactly what I did but replaced my loot tables and re-edited and all good lol
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