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  1. J

    Safe Protected Domes / Bases -- How to control elevation of dome?

    What exactly is angle used for? I used 3d editor for buildings and such so I should be able to figure it out. Lots to keep me busy here :)
  2. J

    Safe Protected Domes / Bases -- How to control elevation of dome?

    Oh man thanks so much. This will be so useful. I had to change gears and work on some other things due to BE being down but I should have time this evening to go over this :D
  3. J

    [Release] Custom spawn location based on UID (No Database Triggers)

    I feel like an idiot. Just found this: http://opendayz.net/threads/release-custom-spawn-location-based-on-uid-no-database-triggers.10941/page-3#post-56190 lol Edit: Still not working. I have some errors in my RPT but they were there before this. Also everyone I've talked to has the same errors...
  4. J

    [Release] Custom spawn location based on UID (No Database Triggers)

    Anyone have this working on 1.7.7.1? I've never tried it before but I'm pretty sure I have everything correct per Player2's instructions. dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; I had this above my custom buildings and noticed my buildings didn't work.... it's now at the very...
  5. J

    Safe Protected Domes / Bases -- How to control elevation of dome?

    So in short I'm wanting to make a 50x50x50 dome. Instead of 50x(infinity?)x50 zone lol
  6. J

    Safe Protected Domes / Bases -- How to control elevation of dome?

    I have a similar setup and the code I was trying to get to is what you posted I believe. I'm not an VB expert by any means... I know what I'm trying to do ... just not getting it done lol I have a castle setup with a 50x50 kill zone which goes right to the walls perfectly... so all I wanting...
  7. J

    Safe Protected Domes / Bases -- How to control elevation of dome?

    I have changed the middle number to 25,50,75,100,200 and tested. Dome still activated at 800m+. position[]={1503.3221,50,15217.713}; a=50; b=50; rectangular=1;
  8. J

    [Request] Zone base warning/kill

    The altitude/elevation doesnt for me for some reason. I posted a thread before I found this one. position[]={1503.3221,50,15217.713}; a=50; b=50; I'm not exactly sure how a,b work but it seems like my elevation should be set how the others are set not in the postition? I tested this and...
  9. J

    Safe Protected Domes / Bases -- How to control elevation of dome?

    Hey guys. I'm using something like this: http://dayz.st/w/Protected_Dome I have instant death setup because people like to exploit the domes we have... is there any way at all the control the elevation... so if someone flies 200m or so above it they wont die? If I put it to 3 seconds...
  10. J

    Adding a block for voice over side?

    I'm trying some things using this example. I'd like to disable side chat voice when 15+ players are online... but disabling it completely would work too if I keep side text.
  11. J

    100% Custom Loot tables - TUTORIAL

    ^^ Nice. I'm running Reality 1.7.7.1 too. Does the loot on your wreck/carepackages spawn under the object?
  12. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    I figured out what it was. Nothing related to Reality actually. I messed up a couple vars when doing custom loot table. If I figure it out I'll post it up.
  13. J

    100% Custom Loot tables - TUTORIAL

    Hey guys... any of you using wrecks / care packages? The default reality files have custom loot tables I guess... but all the loot spawns under the wreck/package. I know this was an issue before with heli crashes... but I never did figure it out. Any tips on fixing this? I have a test...
  14. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    Awesome :D Now to figure out why melee weps don't work and why loot for wrecks/carepackages spawn in a pile under object :x
  15. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    Ok I see how now thanks.
  16. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    I'll have to see how to do that exactly. I noticed If I changed the version number to either 42 or 43 it would allow the upgrade to 45 but it didn't seem to completely upgrade. I just noticed 1 new vehicle in the vehicle table when there should have been several. I think if all else fails...
  17. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    well removed all my vehicle spawns below 1000 still not having any luck. same output in the log and don't see error :(
  18. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    pretty sure i see it now lol. just ran a test db... forgot about the vehicles from other maps it will try to insert i'm sure :x
  19. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    migration_schema_log: http://pastebin.com/znKPSLA8 migration_schema_version: Reality0.390000 RealityBuildings0.010000 RealityInvCust0.020000 ==================== I was able to update buildings and custom inventory :x
  20. J

    Problems with simple things: Hatchet(Melee weps) & Custom_Loadouts

    I see the stuff in my db log... I'm not seeing where it bombs out. I'm double checking now to make sure I don't have anything using the id's it's trying to insert. Also shouldn't it say .40 not .45? ;) 130625 23:18:30 613 Connect root@localhost on dayz 613 Query set...
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