Oh man thanks so much. This will be so useful. I had to change gears and work on some other things due to BE being down but I should have time this evening to go over this :D
I feel like an idiot. Just found this: http://opendayz.net/threads/release-custom-spawn-location-based-on-uid-no-database-triggers.10941/page-3#post-56190 lol
Edit: Still not working. I have some errors in my RPT but they were there before this. Also everyone I've talked to has the same errors...
Anyone have this working on 1.7.7.1? I've never tried it before but I'm pretty sure I have everything correct per Player2's instructions.
dayzPlayerLogin2 = [_worldspace,_state,_randomSpot];
I had this above my custom buildings and noticed my buildings didn't work.... it's now at the very...
I have a similar setup and the code I was trying to get to is what you posted I believe. I'm not an VB expert by any means... I know what I'm trying to do ... just not getting it done lol
I have a castle setup with a 50x50 kill zone which goes right to the walls perfectly... so all I wanting...
I have changed the middle number to 25,50,75,100,200 and tested. Dome still activated at 800m+.
position[]={1503.3221,50,15217.713};
a=50;
b=50;
rectangular=1;
The altitude/elevation doesnt for me for some reason.
I posted a thread before I found this one.
position[]={1503.3221,50,15217.713};
a=50;
b=50;
I'm not exactly sure how a,b work but it seems like my elevation should be set how the others are set not in the postition?
I tested this and...
Hey guys. I'm using something like this: http://dayz.st/w/Protected_Dome
I have instant death setup because people like to exploit the domes we have... is there any way at all the control the elevation... so if someone flies 200m or so above it they wont die?
If I put it to 3 seconds...
I'm trying some things using this example. I'd like to disable side chat voice when 15+ players are online... but disabling it completely would work too if I keep side text.
I figured out what it was. Nothing related to Reality actually. I messed up a couple vars when doing custom loot table.
If I figure it out I'll post it up.
Hey guys... any of you using wrecks / care packages?
The default reality files have custom loot tables I guess... but all the loot spawns under the wreck/package. I know this was an issue before with heli crashes... but I never did figure it out.
Any tips on fixing this? I have a test...
I'll have to see how to do that exactly. I noticed If I changed the version number to either 42 or 43 it would allow the upgrade to 45 but it didn't seem to completely upgrade. I just noticed 1 new vehicle in the vehicle table when there should have been several.
I think if all else fails...
migration_schema_log:
http://pastebin.com/znKPSLA8
migration_schema_version:
Reality0.390000
RealityBuildings0.010000
RealityInvCust0.020000
====================
I was able to update buildings and custom inventory :x
I see the stuff in my db log... I'm not seeing where it bombs out. I'm double checking now to make sure I don't have anything using the id's it's trying to insert. Also shouldn't it say .40 not .45? ;)
130625 23:18:30 613 Connect root@localhost on dayz
613 Query set...
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