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    Dayz Sahrani - Mod Development - Work In Progress

    Thanks for the video. We will look into what was mentioned in the video and see if some of it can be in place for version 0.2
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    Dayz Sahrani - Mod Development - Work In Progress

    You do not need Caa1 as @Dayz_Sahrani includes it in the download (reason for the 1gb download). Normal Caa1 will not work anymore since I replaced the keys for it. We will also be editing the caa1 files a little and there were files that we not necessary to the port so I removed them, that is...
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    Dayz Sahrani - Mod Development - Work In Progress

    Alot of the stuff you mentioned is being worked on. We are working on making the map more "interesting" and might be adding a couple features to the game depending on how fast we get things completed. I am looking forward to seeing the final product of v0.2 myself. A little something I am...
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    Dayz Sahrani - Mod Development - Work In Progress

    Should be fine I tested it a couple of times on my test server before releasing them. Make sure they are signed for dayzsarav2 and v2caa1. If not they are v1 sigs.
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    Dayz Sahrani - Mod Development - Work In Progress

    We rushed on the placing of the vehicles but we tried to make the vehicle spawn locations the best we could. v0.2 will be more refined and we plan to release two versions of the server files one with high and another with low vehicle count. I don't work on placing the vehicles but the way you...
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    Dayz Sahrani - Mod Development - Work In Progress

    If anyone would like to help out with the development of DayZ Sahrani, please contact us at: [email protected] I am looking for artists and coders. I have many plans for the ports future, and I am not a very good programmer.
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    Dayz Sahrani - Mod Development - Work In Progress

    We do plan to implement much of the new dayz code into v0.2. I am interested in leaving many of the guns in DayZ unbanned, at least to an extent.
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    Dayz Sahrani - Mod Development - Work In Progress

    Yeah that wont happen again, that is for sure. v0.2 will be tested a lot more than .1
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    Dayz Sahrani - Mod Development - Work In Progress

    Thanks that is great to hear. I am trying to get dotjosh to verify my account, I will then add a thread on Dayzcommander. Enter able buildings are planned for 0.2, i will look into placing firestations.
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    Dayz Sahrani - Mod Development - Work In Progress

    What would you guys like to see in version 0.2? Taking ideas that are not to massive.
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    Dayz Sahrani - Mod Development - Work In Progress

    Going to start work on v0.2 later today
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    Dayz Sahrani - Mod Development - Work In Progress

    *UPDATE* EVERYONE NEW UPDATE TODAY ON THE BISIGNS AND BIKEYS THEY ARE ALL VERSION 2. PLEASE GO TO THE FIRST POST AND DOWNLOAD.
  13. S

    Bugs

    Will do, I also plan to change the sight and hearing stats for the crouched position. How are the amount of zombies that are spawning in?
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    Bugs

    Im going to look into these bugs later today, and a hotfix might be up tomorrow.
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    Web Map

    Awesome
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    Dayz Sahrani - Mod Development - Work In Progress

    If you keep running into problems send an email and i will look into it.
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    Dayz Sahrani - Mod Development - Work In Progress

    Servers should be coming up shortly
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    Dayz Sahrani - Mod Development - Work In Progress

    Thanks, cant believe that the caa1 bisigns were not correct.
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    Dayz Sahrani - Mod Development - Work In Progress

    First post updated with patch.
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    Dayz Sahrani - Mod Development - Work In Progress

    Well that is great the bikey and bisigns for Caa1 were no good. Had to redo all of them. A patch will be out with the new bisigns and bikey that work.
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