Advice from a rookie...Do it yourself ..read and read ...if somebody does it for you you won't know how to fix problems that arise during normal game play. I learned a shitload of stuff doin it myself. All the great peeps here will answer questions.
Just my opinion good luck
Del
Way to go Gary...I'm running it on Taviana with Sarges' ai and a few of Sycosis' ai as well. Oh and streetlights to.
No problem so far . Good luck........gets popcorn
Hi Sarge
thanks for this great work. I am having a sligt problem..could you please help me with it?
This is the edit i made to the server_cleanup.fsm
name = "general_cleanup";
init = /*%FSM<STATEINIT""">*/"//Clean groups" \n
"{" \n
" //diag_log (""CLEANUP: CHECKING...
No sir ..How to combine all that is beyond me ,sorry bud. I am running it (bb1.2) and have built a few things but I think I screwed something up. In 30 min myself and another player generated a 3.5 MB scripts.log. Something like 10 different lines over and over. During that time we had real...
Hey thanks goatboy...ya i belive all DAYZ.st servers are a bliss build.
I can get BB 1.2 to work fine...its geting all the other mods to work with it...that's where I get stuck. :(
I have an idea but I'm stuck at work...ill post my success or failure later.
I'm going to add one mod at a time to the file I posted. I have to work today so can't do it untill tonight. Are all the files you used here or on github?
what about not editing this line
call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; //Compile custom compiles
and taking the compiles.sqf in the mission folder and add it in dayz_code\init\compiles.sqf. I belive this is what ConnorJ had done but im unsure how..but i will try...
Turns out I did not have to do this. All my problems were my fault. I never did follow instructions well lol.
that might be the answer here tho. ill try it..
Hey GaryG
here are my files for Taviana 2.0 on a dayz.st server....the files are for BB 1.2 and Sycosis' AI...
Seems to work well for me ..The control panel stays after build and everything seems to save to the database.
the AI spawn and seem to work well to....the AI files dont have all the...
Hey ConnorJ could you mind posting an example of where you put the code at. I run dayz.st as well...was having the same issue. any help would be appreciated ..im really new to this stuff..thanks
Del
roger...
thanks for the help man..ill give it another go.
Are the available (unbanned) skins the ones marked like this ..//class CDF_Soldier: Banned {};..
in the config.cpp file for whatever map your using?
Hello,
Thanks alot for this awesome work Sycosis. I was wondering if you would be kind enough to look at my files here.
I keep getting the "oops something went wrong screen". I thought it might be the skins so i changed them to what
looks to be unbanned in Taviana. That had no effect, still...
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