You need some new variables, for example:
Factors:
_warm_clothes = 10;
And for posistive effects:
if (((typeOf player) == "Sniper1_DZ")) then {
_difference= _difference + _warm_clothes;
};
I guess that will work :)
This is very cool and something I'm looking for, but.
This does affects clouds by making them move faster. This looks very laggy. I could resolve this by removing the underlying clouds but I do prefer to have them there.
Second, It seems to be conflicting with the time sync. Every 5 minutes...
Every player that connects to your server needs to have the same file installed on their machines and launched as an extra mod. Bottom line, it's not practicably possible.
Put it in the init field.
In buildinglootpos you can set so zombies and loot do not spawn for the object you want. It will not affect other objects.
Edit: oh, you edited the post. Did only read what was in my mail notification ;)
So do you want it so set level?
Use this command in the editor
this setvectorup [0,0,1];
As for your second question, yes, if you are using custom loot tables (aka overridden to your mission file).
Are you adding these via the editor? I see your code is set up with DZAI. Add this line to the object and you don't need to comment out the hack check:
_this setVariable ["DZAI",1,true];
A good practice is first to add the object close to where you wan't it. Don't spend so much time aligning it the first time. Save it and then align, then save again. The more you use the editor the more tricks you'll learn ;) It can be a real pain in in the ass!
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