Would be cool to mimic the effects in DayZ Aftermath. I really like the feel of those colors they use at night!
EDIT: Just tried "wasteland". Very close :)
Ah found it. Just commented out this in server_updateObject.sqf
if (!_parachuteWest) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = getPosATL _object;
#ifdef OBJECT_DEBUG
diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
typeOf _object...
I suppose you mean public variable, so you need to make an exception for that one too.
Put this in your first line inside publicvariable.txt:
!"axeLampObjects"
The line you postet goes in scripts.txt on the createvehicle line.
You should not have init.pbo in any of those!
The mission.pbo has a init.sqf and the server.pbo has a init folder if that is what you mean?
Post your mission.pbo here
Okey, to sum it up. I got working on Overwatch 0.2.4 (1.7.7.1) like this:
Save this as loginCamera.sqf and place it in the root of your mission folder:
private ["_camera", "_camDistance"];
_camDistance = 60;
waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
//intro move
showCinemaBorder true...
I think people don't really understand the problem or what you are trying to achieve. But I'll try. Insert the class name into the server_spawnCrashSite.sqf in your server.pbo - compiles folder. Don't know if it will work as I did not test it and my scripting abilities are very limited.
Line...
Well, you do see the path to the lights files?
"lights\street_lights.sqf";
"lights\fnc_returnLampWS.sqf";
This means they go in your mission pbo.
It's pretty straight forward... If not, go trough the install guide once more.
I do it like this on slot hosted providers witch detects the shutdown command like a restart and will then restart the server and bec. Bec will simply ignore all jobs previous to the local time. So for example you restart at 07.00 and the next job is at 08.00 it skips all jobs before that time.
Yeah it's probably blocking the scroll option.
Search for lines similar to these: s_player_fillfuel and s_player_dropflare...
Might need to be whitelisted with this: s_player_selfBloodbag
Haven't used that antihack but I guess it's similar to blur's...
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