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  1. PryMary

    Scripts Working 1.7.7

    Works on mine, players can use it no issues (using 103419)
  2. PryMary

    Walls

    You will be searching a hell of a long time for those wall class's I spent over 8 months looking and eventually gave up! I used the castle walla instead as they are uber high, uber long and make a protected area "feel" just that much bit safer to be in
  3. PryMary

    Scripts Working 1.7.7

    http://opendayz.net/threads/remove-clothes-from-dead-bodies.8961/ works too
  4. PryMary

    New patch, zero scripts work?

    yes into the mission folder, i have mine in a Scripts folder within my mission file to keep it neat and tidy lol Remember to add the following lines to your init.sqf in your mission file: //Load in compiled functions //call compile preprocessFileLineNumbers...
  5. PryMary

    New patch, zero scripts work?

    On your computer: @DayZ directory in your ARMA OA install, copy dayz_code.sqf from there and paste it on your desktop. extract it with a PBO manager / extractor. Open the extracted directory and from within you can search for: compiles.sqf variables.sqf Copy those and apply your updated...
  6. PryMary

    New patch, zero scripts work?

    yes & no It is dependant on what changes have been made, for instance this time both compiles & variables have been changed so you need to re pull them from the dayz code and re-edit them with the mods. Done mine today and I can confirm the following work: Custom weather, debug monitor &...
  7. PryMary

    That hideous 'world on fire' effect

    Yes same here, I had the same thing, players were reporting wrong server version error. Removed the 2 extra lines and people were able to re-join.
  8. PryMary

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    do you have a rough ETA of it being released as I would love to have this on my survival server... Which is currently in testing so if you would like a further test server by all means PM me and I can sort you FTP / admin access on it.
  9. PryMary

    [Release] Safezones

    cool, if you want a test server you can use mine. I have a few other scripts running on it at the moment as am trying to create a different kind of dayz server :) I.P of test server: 94.242.232.58:2312 If you look at the map markers that is where I need to scripts to work. Pry
  10. PryMary

    [Release] Safezones

    Hi all, OK I have got this to work so far as the player not being able to shoot and the message to show in the group chat, so I know the trigger is working. However I cannot for the life of me get the zombies to go away. also am working out how to add a humanity check so only a player of hero...
  11. PryMary

    dayZ (arma) AI Controlled Bus Route.

    I hate to sound dumb, but have never done anything with waypoints yet... do I make those in the 3d editor then c/p into the .sqf ? I have installed this once already and worked perfectly except it didn't like the check points i built around elektro and kept getting stuck and going round in...
  12. PryMary

    dayZ (arma) AI Controlled Bus Route.

    is there anyway to change the route so the bus takes people from the worst spawn in the game - West of Kamenka - Then takes them to Balota, with stops along the way at each bus stop?
  13. PryMary

    DayZ Admin tools

    FYI: the Vehicles folder name is capitalised in the latest release, I have renamed it to vehicles too see if that fixes it. Edit: No it doesn't lol
  14. PryMary

    DayZ Admin tools

    yep just read it, sorry my bad... so many pages!!!
  15. PryMary

    DayZ Admin tools

    I have just updated to the latest version and keep getting this error in the RPT: 16:22:38 File z\addons\dayz_server\compile\server_objectUpdate.sqf, line 16 16:22:50 Error in expression < "0" && (vehicle _object getVariable [""Sarge"",0] != 1)) then { _object_positio> 16:22:50 Error...
  16. PryMary

    Animated Helicrashs 0.1 - Release

    if (isServer) then { _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; axe_server_lampObjs = compile preprocessFileLineNumbers "Scripts\fnc_returnLampWS.sqf"; "axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn...
  17. PryMary

    DayZ Admin tools

    Mission file location: SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead\MPMissions look for chernarus_1.pbo || Use a .PBO Extractor || Make edits (think of pbo as a zip file) || Repack / put back into MPMissions folder || Restart server = Win!
  18. PryMary

    DayZ Chenarus Auto Refuel! All stations!

    Arma 2 Opertion Arrowhead/MPmission/MISSIONFILE.pbo (Normally: Chernarus_1)
  19. PryMary

    DayZ Chenarus Auto Refuel! All stations!

    Because it is inside your mission.pbo file (chernarus_1), use a .pbo extractor to open it and then your mission.sqm file is in the same location as your init.sqf file
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