You will be searching a hell of a long time for those wall class's I spent over 8 months looking and eventually gave up! I used the castle walla instead as they are uber high, uber long and make a protected area "feel" just that much bit safer to be in
yes into the mission folder, i have mine in a Scripts folder within my mission file to keep it neat and tidy lol Remember to add the following lines to your init.sqf in your mission file:
//Load in compiled functions
//call compile preprocessFileLineNumbers...
On your computer: @DayZ directory in your ARMA OA install, copy dayz_code.sqf from there and paste it on your desktop. extract it with a PBO manager / extractor. Open the extracted directory and from within you can search for:
compiles.sqf
variables.sqf
Copy those and apply your updated...
yes & no
It is dependant on what changes have been made, for instance this time both compiles & variables have been changed so you need to re pull them from the dayz code and re-edit them with the mods.
Done mine today and I can confirm the following work: Custom weather, debug monitor &...
do you have a rough ETA of it being released as I would love to have this on my survival server... Which is currently in testing so if you would like a further test server by all means PM me and I can sort you FTP / admin access on it.
cool, if you want a test server you can use mine. I have a few other scripts running on it at the moment as am trying to create a different kind of dayz server :)
I.P of test server: 94.242.232.58:2312
If you look at the map markers that is where I need to scripts to work.
Pry
Hi all,
OK I have got this to work so far as the player not being able to shoot and the message to show in the group chat, so I know the trigger is working. However I cannot for the life of me get the zombies to go away. also am working out how to add a humanity check so only a player of hero...
I hate to sound dumb, but have never done anything with waypoints yet... do I make those in the 3d editor then c/p into the .sqf ? I have installed this once already and worked perfectly except it didn't like the check points i built around elektro and kept getting stuck and going round in...
is there anyway to change the route so the bus takes people from the worst spawn in the game - West of Kamenka - Then takes them to Balota, with stops along the way at each bus stop?
I have just updated to the latest version and keep getting this error in the RPT:
16:22:38 File z\addons\dayz_server\compile\server_objectUpdate.sqf, line 16
16:22:50 Error in expression < "0" && (vehicle _object getVariable [""Sarge"",0] != 1)) then {
_object_positio>
16:22:50 Error...
Mission file location:
SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead\MPMissions
look for chernarus_1.pbo || Use a .PBO Extractor || Make edits (think of pbo as a zip file) || Repack / put back into MPMissions folder || Restart server = Win!
Because it is inside your mission.pbo file (chernarus_1), use a .pbo extractor to open it and then your mission.sqm file is in the same location as your init.sqf file
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