Change too:
if (!isDedicated) then {
//StreetLights
[] execVM "lights\street_lights.sqf";
[] execVM "fixes\change_streetlights.sqf";
};
This should resolve your issue
Same here, this is like the current crash chopper mission on A3 wasteland and I must say it really does get your attention when you hear the chopper coming down.
I actually managed to resolve this issue today, by updating the chive DB to phpmyadmin and setting a user as my webhost and then doing a standard link up.
My dedicated server is with Vilayer and webhost is 1-1
Hi all,
I just got a dedicated server and am using DAYZ CC to run the DayZ server but was curious as to if there is any external (Web browser based) control panel that I can use to connect to the server and spawn vehicles etc...
I have tried using the hive tools listed in this forum...
Still struggling with this briefing... No matter what i do it still won't show. I am in no need of markers just the briefing.. Why rocket left it out is beyond me but hey ho... If anyone can help me with this I would be eternally grateful.
I can confirm that all the requested addon's / mod's work on a dayz.st server. All of which would require you to edit you're mission.pbo file. Honestly you can folllow the step by step instruction on each of the mod's pages on this forum as that's how I started :)
Hi all,
I am trying to get the briefing into my dayz server also and have added: _null = [] execVM "briefing.sqf";
to the bottom of my init.sqf but nothing at all show's up =/
init.sqf:
#include "gcam\config.hpp"
/*
INITILIZATION
*/
startLoadingScreen ["","RscDisplayLoadCustom"]...
what would be really good for this is a flag system that uses the in-game map that shows an admin when another player is executing a script menu or using other forms of scripting and then this admin can use this tool to move to said player - confirm - ban. This is what I would use this tool for...
IVXX Antihacks is a good one, But I still want to use this on those that still try to cheat on my server... Just so they know how it feels to be moved and dropped from a great height!!!
Shame Said Anti-Hax stops this from working LOL I installed it last night, got it all in and looking nice...
I would love to add this but don't want to use the hotkey for the debug monitor I have the persistent (always on) version of the same one so how can I add this using that?
In player_spawn_2:
if ((getPlayerUID vehicle player) in ["#####"]
Change that too:
hotkey_hitme = 1; //disable if...
if you have TSW, yes. It is in the admin toolbox under DB management. I am sure there is a sql query that could be run to remove the corpses otherwise :)
Yes I took out the Anoms and vehicle lift from the addin mod due to R3F was over ruling it anyway so was causing lag / client freeze (general bad stuff) to happen.
Anoms I took out due to the dayz anti-teleport addition of latest patch.
And yes choppers do lift as the logistics part of R3F...
yes 1 is log whereas 5 is kick. My server side anti-hax just stops the action of a scripter from happening so they can come in with scripts loaded but none work, so they get pissed and leave LOL. I don't use DAH I had a private set of antihax bought and implemented in my server.pbo
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