Good to hear there is some advancement towards the Zed attacking AI. I have been tinkering around with MATT L setup, trying to make a military convoy with waypoints to travel around Chernarus. Im using Sarges Ai script at the moment, and also have morox's installed, i was thinking if i could...
Hey sarge I tried using your new release v1.1.0 of the sarge_ai script. ive done everything step by step. but as I join the server it just hangs on a screen that says Wait for host. i use the Dayz.st hosting if that helps
This is what i have so far 3 cases of AI, case2 is what i put together, but yes i would like to see if i can add maybe 1 or 2 more AI's to case2 so it makes a bigger squad that follow the same waypoints. say if i was to spawn two diffrent Ai spawns in the same area they will part ways do to...
If i Add say another militia to the case i want to modify and change the loadout will it conflict with the original militia loadout or would I have to add it as say (Militia2) as the statement in that case
ok ya so veteran is the only way it works for no auto target, one other thing, is it possible to add more units to a case instead of just 3 per case? and any new news on the zombie attacking AI script? hows that progressing?
Hi im having an issue with the zeds, they are red dotted and they get auto targeted. ive been adjusting the set_unit_faction. so far i have this
waitUntil{initialized};
//0Day
createCenter east;
createCenter resistance;
//Survivors
WEST setFriend [RESISTANCE,.7];
WEST setFriend [EAST,.7];
//AI...
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