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    Simple AI Tutorial (no rMod or DayZ_Factions)

    the scripts file with the zombie_generate.sqf in it should be in the same directory as your init.sqf.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    so its like this ? mpmission/scripts/ zombie_generate.sqf?
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    check your spelling. and make sure your init.sqf has the correct pathway to the zombie_genarate.sqf
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    Morox AI - Sycosis Simple AI mod

    Good to hear there is some advancement towards the Zed attacking AI. I have been tinkering around with MATT L setup, trying to make a military convoy with waypoints to travel around Chernarus. Im using Sarges Ai script at the moment, and also have morox's installed, i was thinking if i could...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Hey sarge I tried using your new release v1.1.0 of the sarge_ai script. ive done everything step by step. but as I join the server it just hangs on a screen that says Wait for host. i use the Dayz.st hosting if that helps
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    Morox AI - Sycosis Simple AI mod

    This is what i have so far 3 cases of AI, case2 is what i put together, but yes i would like to see if i can add maybe 1 or 2 more AI's to case2 so it makes a bigger squad that follow the same waypoints. say if i was to spawn two diffrent Ai spawns in the same area they will part ways do to...
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    Morox AI - Sycosis Simple AI mod

    If i Add say another militia to the case i want to modify and change the loadout will it conflict with the original militia loadout or would I have to add it as say (Militia2) as the statement in that case
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    Morox AI - Sycosis Simple AI mod

    ok ya so veteran is the only way it works for no auto target, one other thing, is it possible to add more units to a case instead of just 3 per case? and any new news on the zombie attacking AI script? hows that progressing?
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    Morox AI - Sycosis Simple AI mod

    Hi im having an issue with the zeds, they are red dotted and they get auto targeted. ive been adjusting the set_unit_faction. so far i have this waitUntil{initialized}; //0Day createCenter east; createCenter resistance; //Survivors WEST setFriend [RESISTANCE,.7]; WEST setFriend [EAST,.7]; //AI...
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