I was wondering if anyone could help me out with this. I'm trying to add a custom camp and two object compositions to my map via the mission.sqm. I tried with the database but it was so inaccurate every time that I think I have to do it the mission way.
The problem is when I add the vehicle...
I have so many other scripts installed at this point that it could be anything unfortunately. I went over the OP provided addin init/description/mission files and my own countless times and couldn't see any difference besides my extra scripts here and there.
Thanks, I originally didn't try your file but I downloaded it and tried there, same result (never ending wait for host). Mine was set up the same as yours except I'd changed the id's to match their class numbers. Does that mission file work for you? Perhaps I'm messing something up in the...
Animated AI script: Same filters I mentioned, also using the scripts.txt from BluePhoenix175's Admin Panel- though I haven't set up the AI squad drops yet (would like to soon).
Got the new script working on our server now! :D I have a quick question for you mmmyum. I've set mine to bomb Cherno/Elektro/Berezino once every 2 hours 30 minutes, but that ofc means it starts bombing the second the server comes up. Do you know what I'd need to change in order for it to start...
Just had a go at installing dogs only but when I boot up the server it sticks on Creating (Wait for host). Anyone know how to solve this? (DayZ.st / Bliss, trying to use own custom mission.sqm)
Hellooo, just trying to set the new code up at the moment however I've run into an issue with the instructions.
3)>>Open server_functions.sqf and add this below spawn_carePackages...
^Unfortunately my server_functions.sqf doesn't have this carePackages line.
Here is a paste of mine...
I can tell you exactly how I did it:
Shut down our server completely > downloaded createvehicle.txt with FileZilla > copied/saved a backup of it just in case > edited the line previously mentioned > saved > used FileZilla to drag the saved version into the BattleEye folder, overwriting the old...
Just wanted to drop by and say thanks for making this script, its actually fantastic. I've been using the original version on my server for a few days now set to strike randomly every 3 hours, but with your new addition of dropping AI squads it gives us an excuse to have it happen more...
How long have you waited after a restart? It's been going reeeaally slow for me tonight. I restarted 2 or 3 times and eventually gave up, as I was about to remove the pbo a friend got on the server. Must have been like 15 minutes of nothing prior.
Uploaded the new mission pbo itsyuko sent and edited the server cleanup line posted here, unfortunately vehicles are still despawning after I spawn them in with the menu. Something else, the non-admin debug menu doesn't seem to be working for anyone. It's just the regular unmodified DayZ one...
My cleanup line at the moment is
" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
Would this explain the problem? I had Sarges AI installed already so I skipped this part in the readme.
Not sure if it helps, but I haven't restarted my server with the new .pbo you sent me yet itsyuka. But with my old one I'm also getting this vehicle spawn/despawn after a few seconds thing.
Hey again, thanks for the new code itsyuka. Just wonder as I also want the debug monitor, is how I've done it here correct? I tried installing this with your code just now and the server started up okay, though didn't get the debug monitor or admin controls.
"filmic" setToneMappingParams...
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