ZA what did you do to satisfy the new ammo requirements for the weapons you enabled? The RPK and Saiga don't use regular DayZ munitions do they? Did you somehow add those munition types to the helicrash ammo boxes?
Thanks.
Anyone having trouble with destroyed vehicles not respawning after the jump to 1.7.4.4? They went in fine on first shot, and any new spawns I add work fine, but anything that is destroyed in game isn't regenerating via the script.
I'm not sure why you'd want to make them slower. They're already a non-threat most of the time as it is.
Have you jacked up the spawn count by a huge number to offset it?
Got the vehicles to work. It didn't like something about my custom instance ID. I let it default to 1 and everything was fine. Now I just need to sort out all these new Battleye false positives...
Mine doesn't seem to load if I have any vehicles spawned in the database. Not entirely sure what's going on yet. Can play just fine if there aren't any though.
Chernarus 1.7.4.4 / 91531
I've had a hard time finding this information, but am I correct in my assumption that the current version of Bliss 4.0 options packages do not support Namalsk 0.60? Every time I try to integrate care packages my client connections get stuck in an infinite map loading loop.
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