Yes but the fn_selfActions.sqf is also called from the compiles.sqf you can find in your dayz_code.pbo. I just copy file over to my mission file and override the init.sqf call to the mission folder. Then i OFC change the path in compiles.sqf to the mission side fn_selfActions.sqf
My point is...
Hi,
My server is hosted on dayz.st (ok but servers have a lack of specs). When the server gets to 50/50 players are spawning on old or other characters profiles, witch makes everything really weird.
If anyone has encountered anything like this, i would like to know a solution for it.
Thanks,
Hi
Is there a way to optimize the database to work faster? When my server is at full load and 50/50 the players are getting weird bugs like loosing their chracter and spawning on the shore again.
Thanks
Hi,
I am trying to make auto server restart messages, but nothing shows up on the server.
Im hosting with HFB.
here is the scheduler.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<?xml-stylesheet href="acs.xsl" type="text/xsl" ?>
<Scheduler>
<!-- 30 Minute Restart...
Yes the fn_selfActions code would look like this
//-------------------------------Mergs Church cure-------------------------------------
private["_playerPos","_canCure"];
_playerPos = getPosATL player;
_canCure = count nearestObjects [_playerPos...
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