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  1. M

    Hived server

    Hi, How hard is it to make two servers player data sync? Thanks,
  2. M

    Issues with Krixus selfbloodbag script.

    I am not even using custom compiles, i just override the normal compile file
  3. M

    [Release] Church heal

    Ok i'll take a look at it .
  4. M

    [Release] Church heal

    And can you post your code, so i can do a quick scan throught it
  5. M

    [Release] Church heal

    What happends if you go into a church and run it?
  6. M

    [Release] Church heal

    CHANGELOG NO. 1: - Added a post processing effect to the script - Some small changes
  7. M

    [Release] Church heal

    Did you place the .ogg file in your the zip folder to the root of your mission folder?
  8. M

    Issues with Krixus selfbloodbag script.

    try that, it says "add after progressLoadingScreen 1.0;" so that should work hopefully //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen...
  9. M

    Issues with Krixus selfbloodbag script.

    try this. //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers...
  10. M

    Help with coordinates

    Did you ever get it working properly? All my loot spawns way too high in the air.
  11. M

    Help with coordinates

    Thanks
  12. M

    [Release] Church heal

    Help and discussion for my church heal thread takes place here. Release thread: http://opendayz.net/threads/release-church-heal.18051/
  13. M

    [Release] Church heal

    Church healing V. 0.1 What it does: This script makes the players able to heal their infection in churches with gods powers by a scroll menu. The normal player will just get a infection heal while heroes get a infection + Blood heal. Bandits gets the infection heal but a slap after it :)...
  14. M

    addaction when close to a building

    Never mind it worked. Thanks :)
  15. M

    addaction when close to a building

    Its still does not work, it does not give me the option.
  16. M

    addaction when close to a building

    I was just going to ask if this code was necessary :) if (!_canDrink) then { _objectsWell = nearestObjects [_playerPos, [], 4]; { //Check for Well _isWell = ["_well",str(_x),false] call fnc_inString; if (_isWell) then {_canDrink = true}; } forEach _objectsWell; }; Thanks again.
  17. M

    addaction when close to a building

    Thanks but i want it to work on all buildings and not just one. Do you know a solution? Like how someone made the water pumps drinkable. Here's the link: http://opendayz.net/threads/release-drink-water-v2-0.13493/
  18. M

    addaction when close to a building

    Hi, Im working on a script, but i have a problem. How do i make a scroll bar appear when Im close to a building? I tried this : _objects = ["some building here","and another"]; if (player distance _object) < 5)) then { is_close_to"= true; } else { is_close_to"= false;}; if((speed player <=...
  19. M

    [WORKING] Halo Jump - New/Re-Spawn Only

    My works well on dayz 1.8.0.3 but the server deletes the chute with this error message in RPT: 20:52:07 "Deleting object ParachuteC with invalid ID at pos [1443.89,2109.49,94.0767]" Does anybody know what it is?
  20. M

    Working halo jump script 1.8.0.3

    Ok i got it working, i'll paste my code here. Thanks for your help Shark-kun. Add this to the bottom of your init.sqf in your mission file: //--------------------HALO JUMP DAYZ 1.8.0.3----------------------------------- MC_BIS_halo_spawn = compile preprocessFileLineNumbers "halo\haloInit.sqf"...
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