try that, it says "add after progressLoadingScreen 1.0;" so that should work hopefully
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen...
Church healing
V. 0.1
What it does:
This script makes the players able to heal their infection in churches with gods powers by a scroll menu. The normal player will just get a infection heal while heroes get a infection + Blood heal. Bandits gets the infection heal but a slap after it :)...
I was just going to ask if this code was necessary :)
if (!_canDrink) then {
_objectsWell = nearestObjects [_playerPos, [], 4];
{
//Check for Well
_isWell = ["_well",str(_x),false] call fnc_inString;
if (_isWell) then {_canDrink = true};
} forEach _objectsWell;
};
Thanks again.
Thanks but i want it to work on all buildings and not just one. Do you know a solution? Like how someone made the water pumps drinkable.
Here's the link: http://opendayz.net/threads/release-drink-water-v2-0.13493/
Hi,
Im working on a script, but i have a problem. How do i make a scroll bar appear when Im close to a building?
I tried this :
_objects = ["some building here","and another"];
if (player distance _object) < 5)) then {
is_close_to"= true; } else { is_close_to"= false;};
if((speed player <=...
My works well on dayz 1.8.0.3 but the server deletes the chute with this error message in RPT:
20:52:07 "Deleting object ParachuteC with invalid ID at pos [1443.89,2109.49,94.0767]"
Does anybody know what it is?
Ok i got it working, i'll paste my code here. Thanks for your help Shark-kun.
Add this to the bottom of your init.sqf in your mission file:
//--------------------HALO JUMP DAYZ 1.8.0.3-----------------------------------
MC_BIS_halo_spawn = compile preprocessFileLineNumbers "halo\haloInit.sqf"...
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