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    Epoch Animated Crash Sites [HELP]

    bad luck lol :P
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    DayZ Mission System

    what the mission did before you changed it was spawn a group with the name sniperteam SniperTeam = createGroup resistance; publicVariable "SniperTeam"; then checks for the amount of alive units in that group if 0 then mission complete. You can check sarge AI's spawn script to see if the groups...
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    Epoch 1.0.2.5 & BluePhoenix admin tool

    no i dont use it but if it worked for 1.0.2.4 then theres 99% chance it will work with 1.0.2.5
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    Loadout by UID

    _uid = getPlayerUID player; if(_uid == "donatersUID here")then{ DefaultMagazines =["ItemBandage","ItemBandage","ItemMorphine","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemSodaMdew","ItemGoldBar","FlareYellow_GP25","1Rnd_HE_GP25"]; DefaultWeapons =...
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    Epoch 1.0.2.5 & BluePhoenix admin tool

    it should work aslong as you install it correctly
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    Epoch Animated Heli Crashes

    Epoch Animated Heli Crashes Version 1.1 Update V1.1 = Added more helis/planes to the array of spawnable animated heli crahses Replace everything inside crash_spawner.sqf with this /* Script Name: crash_spawner.sqf Original Author: Grafzahl / Finest Modified by BushWookie for...
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    Death cross script ??

    to add study body to the script in your player_death.sqf find _graveBase = createVehicle ["GraveCross2", _containerLoc, [], 0, "NO_COLLIDE"]; _graveBase setPosATL _containerLoc; _graveBase setDir _playerDir; then under it add _namePlayer = _body getVariable["bodyName","unknown"]; _graveBase...
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    Need help with a small issue with safezones

    try this (not tested) Private ["_EH_Fired","_EH_Hit","_EH_Killed"]; if (isNil "inSafezone") then { inSafezone = false; }; while {true} do { waitUntil { inSafeZone }; titleText [format["YOU'RE NOW IN THE SPAWN AREA. DEACTIVATING WEAPONS."],"PLAIN DOWN"]; titleFadeOut 4...
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    DayZ Mission System

    why anyone would charge for a script that will be less than 10 lines long is beyond me and this is a community forum its for sharing and helping people not for selling text
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    DayZ Mission System

    not far off _aiunit addEventHandler ['killed',{_this execVM "\z\addons\dayz_server\Missions\bodyclean.sqf";_this execVM "\z\addons\dayz_server\Missions\weaponclean.sqf"}]; and then in weaponclean _ai = _this select 0; removeAllWeapons _ai; but that would remove all the weapons from all...
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    Death cross script ??

    all you have to do is get all the variables from the dead body and set them on the grave cross and modify study body script a little
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    Cant find mission file for dayz.

    Sarge AI probably does if thats what you mean check the sarge AI forum section http://opendayz.net/#sarge-ai.131
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    Cant find mission file for dayz.

    re download a clean mission file and follow the steps to install sarge AI slowly and double check each step is done correctly with no errors if it still doesn't work i would advise you to learn the basics of SQF before continuing with trying to modify your mission file or just see if anyone will...
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    DayZ S.T Safezones

    this is a safezone and anti theft script, i have no idea who originally wrote this and i cant remember where i got it from either and i have editied it a little since i got it if (!isServer) then { if (isNil "SafeZoneClientCheck") then { SafeZoneClientCheck = true; []...
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    Death cross script ??

    do you get any RPT errors ?
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    Cant find mission file for dayz.

    you dont automatically get it if your host is dayz.st then in your control panel near the bottom you need to tick enable for advanced settings then you will be able to download your default mission file and server file by clicking get default for either one then you will need a tool to...
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    Death cross script ??

    try this as the trigger _trg=createTrigger["EmptyDetector",getPos _tempContainer]; _trg setTriggerArea[10,10,0,false]; _trg setTriggerActivation["ANY","PRESENT",true]; _trg setTriggerStatements ["this", "player say 'spooky1'", ""];
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    Repair and Refuel

    no problem
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    DayZ Mission System

    why would he have to pay some one ? add a killed event handler to the AI that calls a script that checks the ai's body for the weapon/item you want to remove and if it is there then remove it from the body / delete the body have ago at it yourself and if you get stuck i will help you out more...
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    Repair and Refuel

    the code i gave you repairs the hit points and saves it to the server or is supposed to anyway replace the script vampire gave you with mine and let me know how it goes as i dont have a vanilla server to test on
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