okay i will look into editing it for vanilla
EDIT: this should work for vanilla
_type = typeOf _target;
_hitpoints = _target call vehicle_getHitpoints;
{
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _x >> "name");
[_target, _selection, 0, true] call...
what mod is your server running?
as i modified the repair vehicle script from epoch and i can edit it for another mod but if you run epoch try using this code instaed of Vampire's
_type = typeOf _target;
_hitpoints = _target call vehicle_getHitpoints;
{
_selection = getText(configFile >>...
happened to me with epoch aswell BP, back pack items and weapons spawn but nothing from the players main inventory like mags and such, never could find a work around for it if someone does it would be very nice as i liked the script and managed to move the variables set on the dead body to the...
yea i can add more choppers and planes but each chopper having custom loot would require you setting up a custom loot table with different loot for each heli or it would involve me doing a complete custom loot table / loot system for the crashes inside the script and that would be a pain but who...
create a file in your server.pbo' compile folder called server_spawnC130CrashSite.sqf and paste this inside of it http://pastebin.com/paGYxvRM
then in your server_functions.sqf located inside your server.pbo's init folder add this line at the very bottom
call compile preprocessFileLineNumbers...
strange the hacker cleanup doesn't effect me but you can add a variable to the helicrash considering your using Sarge AI using this code will work
/*
Script Name: crash_spawner.sqf
Original Author: Grafzahl / Finest
Modified by BushWookie for Epoch and to break the tail instead of just blowing...
Any problems with the the script or getting it running post your questions here and i will try to help.
Release Thread: http://opendayz.net/threads/epoch-animated-heli-crashes.15051/
Epoch Animated Heli Crashes
Version 1.0
What it does...
replaces defualt static heli crahses with helis that fly around the map for a bit then spin out and crash
Requirements:
A tool to unpack and repack pbos (I recommend PBO Manager)
A Text Editor (I recommend Notepad or Notepad ++)
Easy =...
there is kindof a big issue due to the fact dayz_locationCheck is never defined in epoch 1.0.2.5 and will always be nil so the script never starts to fix this i replaced dayz_locationCheck with dayz_slowCheck and removed terminate dayz_locationCheck;
chooChooCode2 = {
waitUntil { !isNil...
well i know ths is old but im gonna answer it for anyone else who is stuck on this
waitUntil {alive player};
while {true} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player...
i tried adding blood to the epeen monitor but it stays at 12000 no matter what :( and the epenn monitor is gltchy sometimes it works sometimes it doesnt
i know a guy who has it setup on his server and he is on the same host so he also doesnt have access to the arma2.cfg but his friend did it for him so he doesnt know how
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