I can't verify it since we usually have 10 or less players that play regularly at one time.
In game debug FPS seems to be up slightly with a few points more.
I did notice that the choppers no longer skip but they were changed for some faster badass choppers.
AI don't have time to react quick...
Are you running the pMain to spawn vehicles?
Maybe you have hit the maxvehicle value?
In phpmyadmin or Navicat, if you execute the pMain manually, are you getting any errors?
We also noticed twice now that a duped pack was laying on the ground when joining the server.
I don't know what you mean by fucking around.
That's the way I got the files from Cortez's website.
I don't know why there are 2 of the same file, but I have both on my server, and I have never had any issues because of it. It's only one file and it's not like it's taking up your entire hard...
Thanks for that tip.
Never knew where it got the prefix from before.
That would explain why it was packing wrong since the $PREFIX$ file is missing.
What file format would it be and what is the contents?
Our can you post a dl link and I can added it to the git files.
If second value is set to false, the clouds move smoothly.
For dawn and dusk, look in the variables.sqf (NOTE: there are 2 of these and not sure which or if both are used)
Look for:
//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
Also second value set to false (skiptime) removes the skipping clouds.
This shit is confusing with such poor instructions for those who don't understand it.
Ok I reread the instructions and missed part of it.
So if no last number but fast night=true, then night goes double the day speed.
Fast night=true, day 5 and night 10.
If you add the 4th value, which above is 7, days are 5 and night is 7.
Do you have a mysql database created somewhere? I use WAMP myself. Same as using phpmyadmin in cPanel but you create the databases and users in the same area of the panel.
Fixed it.
Had to manually run a .sql script located at the bottom of the file.
DROP FUNCTION IF EXISTS `rndspawn`;
DELIMITER ;;
CREATE DEFINER=`root`@`localhost` FUNCTION `rndspawn`(`chance` double) RETURNS tinyint(1)
BEGIN
DECLARE bspawn tinyint(1) DEFAULT 0;
IF (RAND() <= chance) THEN
SET...
Supports Taviana fine. When setting up server as a favorite, just pick any map. Doesn't apply to anything anyway.
And ours has been running the last 3-4 months with no crashes. Previous versions had issues, but the last 2 or 3 have been better.
He didn't ask for a hack tool, he asked for something that would restart the server and run spawn scripts.
Out of the whole thing, the hack portion I would say is in alpha, but all the other functions work great.
I tried to install that program on my pc and it will not install.
A;ways says not enough space to install, but that seems to be just a glitch.
LOL After 11 attempts, it finally installed.
Now to figure out how the hell to use it.
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