ask Sarge at his Support Forum for help, he is using class CfgIdentities in his SAR_define.hpp
class CfgIdentities {
class id_SAR {
name = "Rincewind";
face = "Face85";
glasses = "None";
speaker = "NoVoice";
pitch = 1.00;
};
class...
either u want 24/7 or 8-20 o'clock fog u have to edit
8-20
init="[this,12000,12000,8,20] exec ""fogs.sqs""";
24/ 7
init="[this,12000,12000] exec ""fogs.sqs""";
in each class
for fog everywhere its the same but less work coz there is only 1 class of fog =)
Your mission.sqm my coastfog in it.
Yea, just use one class item of fogs.sqs
24/7 Fog
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{...
this is still your mission file with the only 1 fog trigger that was at the end of file.
so u still have to add the other 65 fog classes ^.^ but now u have an example on how to....
anyways if i am not to bored i will to it right now and reupload your mission if u are allright with my...
well i can see one thing that is wrong allrdy
the fog under the class OutroLoose :) but give me 10 15 min + a smoke.
Edit:
Your new mission.sqm
Your new fog.sqs
Greatz
C.Project - Just listen to my Music !
depends on what u have done ? did u set up a time based fog (were u have to set server time)
or 24/7 fog ?
Have u checked items=XX; so u dont have dobule "class Item10" for example ?
Our server runs tons of mods and extra features and sometimes,
just for me and other admin,
the fog isnt...
if its not inteded let it be like it is so the radio makes some sence untill further modifications =)
i will have a look later on my files if i took all fresh files but im pretty sure i did.
EDIT:
2013/06/04, 8:47:58 "A Rookie AI Survivor was killed by Player: C.Project"
2013/06/04...
Need more info for help:
--- RPT log ---
--- Where did you get stuck at ? ---
--- did u edit/set your fog.sqf ? and if how ? ---
--- how did u edit/set your mission.sqm class item for the fog.sqs ? ---
Just put the files back in your .pbo and have a look:
line 15: .RscText: ----> Member already defined. <----
In your description.ext at Line 28
----> class RscText <----
oh and befor i forget this, no u dont need to put this file in your pbo coz it is in your Arma folder
Haven't changed anything there but here u are
};
//
// Definition of area markers for static spawns
//
diag_log format["SAR_AI: Static spawning area definition started"];
// soutcoast, heli patrol area
_this = createMarker ["SAR_marker_helipatrol_southcoast", [7997.2837, 2687.6707]];
_this...
\ca\missions_EW\campaign\description_mission.hpp, line 15: .RscText:
Member already defined.
This means your RscText is allrdy in use by another file
1. Description.ext
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font =...
So, i am having a little problem with the new Sarge AI 1.5, all works fine execpt the dynamic group spawn and i am getting this little error in my RPT:
2013/06/01, 10:02:34 "Setting up SAR_AI for : chernarus"
2013/06/01, 10:02:34 "SAR_AI: dynamic Area & Trigger definition Started"
2013/06/01...
for effect make a effect.sqf file and put in:
_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
_hndl ppEffectCommit 0;
if u are using admin tools add this...
In order to get the best result i would do it like this
so as u can c here, i've set many logics arround the coast maybe 100m-200m inland.Since Yac (the orginal creator of this script) used gamelogic instead of triggers u would do it like this.
Code example for one elipse:
init="[this,500,500]...
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