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  1. C.Project

    Ground Fog - Guide

    yes if u have Servertime on [GMT+2] or whatever in your servername....
  2. C.Project

    Earthquake

    ask Sarge at his Support Forum for help, he is using class CfgIdentities in his SAR_define.hpp class CfgIdentities { class id_SAR { name = "Rincewind"; face = "Face85"; glasses = "None"; speaker = "NoVoice"; pitch = 1.00; }; class...
  3. C.Project

    Ground Fog - Guide

    either u want 24/7 or 8-20 o'clock fog u have to edit 8-20 init="[this,12000,12000,8,20] exec ""fogs.sqs"""; 24/ 7 init="[this,12000,12000] exec ""fogs.sqs"""; in each class for fog everywhere its the same but less work coz there is only 1 class of fog =)
  4. C.Project

    Ground Fog - Guide

    Your mission.sqm my coastfog in it. Yea, just use one class item of fogs.sqs 24/7 Fog }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 {...
  5. C.Project

    Ground Fog - Guide

    if u use my example fog.sqs it will probably look good everywhere but thats just my opinion
  6. C.Project

    Ground Fog - Guide

    this is still your mission file with the only 1 fog trigger that was at the end of file. so u still have to add the other 65 fog classes ^.^ but now u have an example on how to.... anyways if i am not to bored i will to it right now and reupload your mission if u are allright with my...
  7. C.Project

    Ground Fog - Guide

    well i can see one thing that is wrong allrdy the fog under the class OutroLoose :) but give me 10 15 min + a smoke. Edit: Your new mission.sqm Your new fog.sqs Greatz C.Project - Just listen to my Music !
  8. C.Project

    Ground Fog - Guide

    Sure just upload. well if it was time based u had set time on your server ? best way to see is when DayZ Commander shows the servertime on your server
  9. C.Project

    Ground Fog - Guide

    depends on what u have done ? did u set up a time based fog (were u have to set server time) or 24/7 fog ? Have u checked items=XX; so u dont have dobule "class Item10" for example ? Our server runs tons of mods and extra features and sometimes, just for me and other admin, the fog isnt...
  10. C.Project

    A.I kills counted on debug?

    if its not inteded let it be like it is so the radio makes some sence untill further modifications =) i will have a look later on my files if i took all fresh files but im pretty sure i did. EDIT: 2013/06/04, 8:47:58 "A Rookie AI Survivor was killed by Player: C.Project" 2013/06/04...
  11. C.Project

    A.I kills counted on debug?

    well tested it after u uploaded the fix but somehow for me it still doesnt count Murders or bandit kills
  12. C.Project

    Ground Fog - Guide

    Need more info for help: --- RPT log --- --- Where did you get stuck at ? --- --- did u edit/set your fog.sqf ? and if how ? --- --- how did u edit/set your mission.sqm class item for the fog.sqs ? ---
  13. C.Project

    Earthquake

    Try it by exactly deleting this part and look what will happen.
  14. C.Project

    Earthquake

    Just put the files back in your .pbo and have a look: line 15: .RscText: ----> Member already defined. <---- In your description.ext at Line 28 ----> class RscText <---- oh and befor i forget this, no u dont need to put this file in your pbo coz it is in your Arma folder
  15. C.Project

    Error in expression

    Haven't changed anything there but here u are }; // // Definition of area markers for static spawns // diag_log format["SAR_AI: Static spawning area definition started"]; // soutcoast, heli patrol area _this = createMarker ["SAR_marker_helipatrol_southcoast", [7997.2837, 2687.6707]]; _this...
  16. C.Project

    Earthquake

    \ca\missions_EW\campaign\description_mission.hpp, line 15: .RscText: Member already defined. This means your RscText is allrdy in use by another file 1. Description.ext class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font =...
  17. C.Project

    Error in expression

    So, i am having a little problem with the new Sarge AI 1.5, all works fine execpt the dynamic group spawn and i am getting this little error in my RPT: 2013/06/01, 10:02:34 "Setting up SAR_AI for : chernarus" 2013/06/01, 10:02:34 "SAR_AI: dynamic Area & Trigger definition Started" 2013/06/01...
  18. C.Project

    Earthquake

    for effect make a effect.sqf file and put in: _hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; _hndl ppEffectCommit 0; if u are using admin tools add this...
  19. C.Project

    Ground Fog - Guide

    In order to get the best result i would do it like this so as u can c here, i've set many logics arround the coast maybe 100m-200m inland.Since Yac (the orginal creator of this script) used gamelogic instead of triggers u would do it like this. Code example for one elipse: init="[this,500,500]...
  20. C.Project

    Ground Fog - Guide

    In your mission.pbo }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6742.6514,300.82608,7825.8774}...
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