Unfortunately these only cover the portion of getting the ammo box into the loot tables, not the overwriting of the inventory of the box. I appreciate you trying to help but it's not a solution to where I'm stuck.
A few days ago I added MK17s to my server which use ammo that isn't naturally spawning. This gave me the idea to add the ammo as well as FNFAL ammo to the 7.62 ammo boxes... seeing as they are 7.62 rounds. The problem I'm running into is I can't figure out how to overwrite the ammobox inventory...
Since you overwrote your compiles already I got rid of the line overwriting the building spawn loot in your init and moved it to your compiles. I'm not entirely sure it'll do anything, but I couldn't see anything wrong with what you did so it's all I could come up with.
I like the way you think, unfortunately I'm running into problems actually doing it. I've done some research and found out how to overwrite the inventory easily enough, but actually checking for the specific object is where I'm lost. Would it be possible for you to give me some guidance in that...
Sorry for the double post, but I noticed this and I am interested in changing them. Would it be possible for you to put together a set of instructions on how to do this as well? It'd be much appreciated.
For the sake of knowing what you are customizing, here is the default loot table I found in dayz_code\config.cpp
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemType[] ={...
I'm interested in changing the contents of the ammo boxes, but I can't seem to find where to do that seeing as they are just spawned in like items with no note of whats in them. Would anyone be capable of directing me to the right location to do this? I've had no luck looking thus far.
Alright cool, it would be much appreciated. My buddies love fast roping down out of my chopper into the cities, but picking them back up is where things get a bit more difficult. That's why I'm thinking an ability to climb rope would be pretty badass.
Would it be possible for you to add a climb rope feature so people could enter the helicopter through the rope? I'm not sure how hard this task would be so forgive me if I'm asking for you to move mountains.
Note: I haven't tested this, and probably won't be. Don't blame me if shit goes horribly wrong.
I think it would be as simple as throwing the nuke.sqf into \admintools\tool\ then going to he AdmintoolsMain.sqf and finding
As side notes, that profile pic is atrocious and should probably stop...
I'm running into an issue with hueys not getting the option to HALO jump, while other air vehicles do. At this point I'm pretty confused as to what is causing this because on a rare occasion a huey will get the HALO jump option for no apparent reason with no apparent pattern.
Edit: Also seeing...
Dunno for sure seeing as I've always hosted with dayz.st, but I could take a shot in the dark for you.
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
Is found in the functions.sqf of the server pbo, it directs to the compile...
I feel dumb, I hadn't realized you updated it to use the scroll wheel instead of hotkey binds. I've noticed that turning off the esp/tele completely breaks hotkeys... Any idea why this might be?
Sorry if this was mentioned somewhere in the thread already, but after reading through several pages I found didn't have the fortitude to read through every post of 31 pages. I'm experiencing a problem where if I activate ESP then deactivate it I can't open the tools menu until I disconnect and...
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